Fred, the pilgrim

NG Medium humanoid
Str
7
Dex
18 14, 2, 2
Con
12
Int
24 18, 2, 2, 2
Wis
14
Cha
10
Race
Human
Dual Talent
Class
Wizard 8
Illusion school
Opposed: Enchantment, Necromancy
Deity
Desna
Senses
Normal
Speed
30 ft.
Languages
Common, Elven, Dwarven, Halfling, Gnome, Sylvan, Aklo, Undercommon, Aboleth, Cyclops, Draconic, Giant, Goblin, Orc, Sphinx, Treant

traits
Adopted > Illusion Obsession
Conspiracy Hunter
Magical Flair
Veteran Jungle Guide
bonus
Additional Traits
Skill Focus (Linguistics)
familiar 1
Alertness bonus
wizard 1
Spell Focus (Illusion) bonus
level 1
Orator min.1
level 3
Effortless Trickery min.1
level 5
Greater Spell Focus min.1
wizard 5
Fast Study min.5
level 7
Improved Familiar min.7
level 9
Observant Illusion min.9

104 ranks. Other class skills: Craft, Profession.


  • 4 Init 4 dex
  • 62 HP 8 wizard: 6 class, 1 con; 8 FC; -2 rolled
  • 23 AC touch 15, flat-footed 19 10, 4 dex, 4 armor, 4 shield, 1 deflection
  • 6 Fort 1 con, 3 class, 2 resistance
  • 9 Ref 4 dex, 3 class, 2 resistance
  • 10 Will 2 wis, 6 class, 2 resistance
  • 4 CMB; 19 CMD 4 bab, 0 str, 4 dex, 1 deflection

Light Crossbow 19×2 80ft P

+9 vs AC 4 bab, 4 dex, 1 mwk
1d10
Loading a light crossbow is an unsafe move action.

Fast Study

Prepare all spells in 15 minutes, one spell in 1 minute.

Illusory Maestro (Su)

As a safe move action, transfer concentration of an illusion spell to Bémol. Increase that spell's DC by 1.

Extended Illusions (Su)

After you stop concentrating, your illusion spells last an extra 4 rounds .

Blinding Ray (Sp) 10/day

As an unsafe standard action, make a ranged touch attack +8, 30ft. Target is blinded for 1 round, or dazzled if it had more than 8 HD.

Invisibility Field (Sp) 8 rounds/day

As a safe swift action, become invisible, as greater invisibility.


Your Spell DC is 10 + the spell level + your Intelligence modifier.
To make a concentration check, add your caster level + your Intelligence modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Level 0 4/day

Level 1 7/day

Level 2 6/day

Level 3 6/day

Level 4 4/day



If Shadow Gambit was "as part of concentrating" instead of "this ends the figment", I'd use it instead of Effortless Trickery.