Bémol, special effects director

CG Tiny Dragon
Str
9
Dex
17
Con
13
Int
16
Wis
14
Cha
16
Race
Faerie Dragon
Class
Familiar 8
School Familiar
Deity
Pharasma
Senses
Darkvision 60ft.
Low-light vision
Speed
10 ft.
Fly 60 ft. (perfect)
Swim 30 ft.
Languages
Common, Draconic, Elven, Sylvan
Telepathy 100ft.

racial
Acrobatic
Dodge + Mobility
familiar 1
Improved Evasion
Share Spells Illusion only
Empathic Link
familiar 3
Deliver Touch Spells Illusion only
familiar 5
Speak with Master
familiar 7
Speak with Animals of Its Kind
27 Ranks

An ordinary faerie dragon gains 27 ranks (3 HD: 6 Dragon, 3 int). These ranks are immovably put in Acrobatics, Bluff, Diplomacy, Fly, Perception, Sense Motive, Stealth, Swim, Use Magic Device.

Familiars use their master's skill ranks if they are better, but always uses their modifiers. This familiar own's ranks will be bold.

Familiars do not gain HD (they just count as having more HD), so they don't gain skill ranks with HD. This also affects the maximum number of ranks that can be put in a skill. However, they do gain ranks when their int increases.

Familiars always treat Acrobatics, Climb, Fly, Perception, Stealth, Swim as class skills. Dragons always treat Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all), Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, Use Magic Device as class skills.

Bite 20×2 BPS

+9 vs AC 4 bab, 3 dex, 2 size
1d3-1 -1 str
No reach.

Breath Weapon, Euphoria (Su) Every 1d4 rounds

As a safe standard action, breathe in a 5ft cone. Targets are staggered, sickened, and immune to fear for 1d6 rounds Fortitude DC 12 negates.


Faerie Dragon Spells CL 3rd

School Familiar Spells CL 8th

Sorcerer Spells CL 3rd

Level 0

Level 1 6/day