- Rations (4)
- Wandermeal (2)
- Backpack
- Bedroll
- Blanket
- Hammock
- Mess kit
- Pot, Iron
- Soap
- Crowbar
- Grappling hook
- Rope (50ft)
- Shovel
- Bell
- Candles (5)
- Cards
- Chalk
- Compass
- Dagger, Cold-Iron
- Dice
- Fishhook
- Flint & steel
- Ink & pen
- Mirror
- Parchment (5)
- Sewing Needle
- Signal whistle
- String (50ft)
- Waterproof bag
- Waterskin
List of all non-magical items that my characters should have:
| Rations |
Item |
Cost |
Weight |
Quantity |
| Trail Rations, 1 day |
.5 gp |
1 lbs |
4 |
| Rations, Wandermeal |
.01 gp |
.5 lbs |
2 |
| TOTAL |
2.02 gp |
5 lbs |
|
| Camping |
|
| Backpack |
2 gp |
2 lbs |
1 |
| Bedroll |
.1 gp |
5 lbs |
1 |
| Blanket, winter |
.5 gp |
3 lbs |
1 |
| Hammock |
.1 gp |
3 lbs |
1 |
| Mess kit |
.2 gp |
1 lbs |
1 |
| Pot, Iron |
.8 gp |
4 lbs |
1 |
| Soap |
.01 gp |
.5 lbs |
1 |
| TOTAL |
3.71 gp |
18.5 lbs |
|
| Heavy |
|
| Crowbar |
2 gp |
5 lbs |
1 |
| Grappling Hook, common |
1 gp |
4 lbs |
1 |
Rope, hemp silk (50ft) |
1 gp 10gp |
10 lbs 5 lbs |
1 |
| Shovel, common |
2 gp |
8 lbs |
1 |
| TOTAL |
6 gp |
27 lbs |
|
| Utility |
|
| Bell |
1 gp |
- |
1 |
| Candle |
.01 gp |
- |
5 |
| Cards, normal deck of playing cards |
.1 gp |
1 lbs |
1 |
| Chalk |
.01 gp |
- |
1 |
| Compass |
10 gp |
.5 lbs |
1 |
| Dagger, cold-iron |
4 gp |
1 lbs |
1 |
| Dice, normal 6-sided |
.1 gp |
- |
1 |
| Fishhook |
.1 gp |
- |
1 |
| Flint & Steel |
1 gp |
- |
1 |
| Ink |
8 gp |
- |
1 |
| Inkpen |
.1 gp |
- |
1 |
| Mirror, small steel |
10 gp |
.5 lbs |
1 |
| Parchment |
.2 gp |
- |
5 |
| Sewing Needle |
.5 gp |
- |
1 |
| Signal Whistle |
.8 gp |
- |
1 |
| String (50ft) |
.01 gp |
.5 lbs |
1 |
| Waterproof Bag |
.5 gp |
.5 lbs |
1 |
| Waterskin |
1 gp |
4 lbs |
1 |
| TOTAL |
38.27 gp |
8 lbs |
|
| |
|
| GRAND TOTAL |
50 gp |
58.5 lbs |
|
NOTES
-
Core Rulebook (2009)
-
-
Ultimate Equipment (2012)
If all else fails, get a
donkey for 8 gp:
he's "willing to enter dungeons" and, like a pony, his light load is 100lbs which is enough to carry absolutely everything listed here.