- Rations (4)
- Wandermeal (2)
- Backpack
- Bedroll
- Blanket
- Hammock
- Mess kit
- Pot, Iron
- Soap
- Crowbar
- Grappling hook
- Rope (50ft)
- Shovel
- Bell
- Candles (5)
- Cards
- Chalk
- Compass
- Dagger, Cold-Iron
- Dice
- Fishhook
- Flint & steel
- Ink & pen
- Mirror
- Parchment (5)
- Sewing Needle
- Signal whistle
- String (50ft)
- Waterproof bag
- Waterskin
List of all non-magical items that my characters should have:
Rations |
Item |
Cost |
Weight |
Quantity |
Trail Rations, 1 day |
.5 gp |
1 lbs |
4 |
Rations, Wandermeal |
.01 gp |
.5 lbs |
2 |
TOTAL |
2.02 gp |
5 lbs |
|
Camping |
|
Backpack |
2 gp |
2 lbs |
1 |
Bedroll |
.1 gp |
5 lbs |
1 |
Blanket, winter |
.5 gp |
3 lbs |
1 |
Hammock |
.1 gp |
3 lbs |
1 |
Mess kit |
.2 gp |
1 lbs |
1 |
Pot, Iron |
.8 gp |
4 lbs |
1 |
Soap |
.01 gp |
.5 lbs |
1 |
TOTAL |
3.71 gp |
18.5 lbs |
|
Heavy |
|
Crowbar |
2 gp |
5 lbs |
1 |
Grappling Hook, common |
1 gp |
4 lbs |
1 |
Rope, hemp silk (50ft) |
1 gp 10gp |
10 lbs 5 lbs |
1 |
Shovel, common |
2 gp |
8 lbs |
1 |
TOTAL |
6 gp |
27 lbs |
|
Utility |
|
Bell |
1 gp |
- |
1 |
Candle |
.01 gp |
- |
5 |
Cards, normal deck of playing cards |
.1 gp |
1 lbs |
1 |
Chalk |
.01 gp |
- |
1 |
Compass |
10 gp |
.5 lbs |
1 |
Dagger, cold-iron |
4 gp |
1 lbs |
1 |
Dice, normal 6-sided |
.1 gp |
- |
1 |
Fishhook |
.1 gp |
- |
1 |
Flint & Steel |
1 gp |
- |
1 |
Ink |
8 gp |
- |
1 |
Inkpen |
.1 gp |
- |
1 |
Mirror, small steel |
10 gp |
.5 lbs |
1 |
Parchment |
.2 gp |
- |
5 |
Sewing Needle |
.5 gp |
- |
1 |
Signal Whistle |
.8 gp |
- |
1 |
String (50ft) |
.01 gp |
.5 lbs |
1 |
Waterproof Bag |
.5 gp |
.5 lbs |
1 |
Waterskin |
1 gp |
4 lbs |
1 |
TOTAL |
38.27 gp |
8 lbs |
|
|
|
GRAND TOTAL |
50 gp |
58.5 lbs |
|
NOTES
-
Core Rulebook (2009)
-
-
Ultimate Equipment (2012)
If all else fails, get a
donkey for 8 gp:
he's "willing to enter dungeons" and, like a pony, his light load is 100lbs which is enough to carry absolutely everything listed here.