Quarterstaff (2-handed) 20Γ2 B
PA -2/+6
+16/11 vs AC 7 bab, 6 dex, 2 enh, 1 w.focus
1d6+9 3 str½, 2 enh, 2 w.spec, 2
When you hit a
shaken foe, it becomes
sickened for 1 round.
When you kill, gain 5 temp HP
they last 10 minutes.
Destined Strike (Ex) 3/day
As a safe free action,
gain +4 insight on your next attack.
Certain Strike (Su) 1/mystic focus
Reroll an attack roll after rolling, before outcome.
Eldritch Pool 7/day
- Mystic Focus
- For 1 arcane, as a safe swift action,
enter mystic focus for 2 rounds.
- Arcane Pool Weapon
- For 1 arcane, as a safe swift action,
grant your weapon a +2 enhancement for 1 minute. Can be used to add
any element (+1).
Panache 3 Panache
- Opportune Parry and Riposte
- For 1 panache, as an attack of opportunity
when attacked in melee, make an attack roll.
If your roll is higher, negate the attack, and use an immediate action to attack back.
-2 penalty for Large/Huge/Gargantuan/Colossal
- Derring-do
- For 1 panache, add 1d6 (exploding) to certain skills π‘.
- Dodging Panache
- For 1 panache, as a immediate action
when attacked in melee, move 5 ft and gain 3 dodge AC.
Gain 1 panache when you confirm a crit, or kill.
(Except unaware, helpless, or low-level creatures)
Arcane Strike
As a safe swift action, add 2 damage to your weapons.
Always on during Mystic Focus.