Clepte, the blank shade

NE Tiny Aberration (extraplanar, incorporeal)
Str
Dex
15
Con
12
Int
9
Wis
13
Cha
11
Race
Smokeshade
Class
Familiar 8
Infiltrator
Deity
Rakdos, Gorum
Senses
Darkvision 60ft.
Speed
10 ft.
Fly 60 ft. (good)
Languages
Aklo (can't speak)
Telepathy 60ft.

Endorphin ©Klaufir
smokeshade
Improved Initivative
Lightning Reflexes
infiltrator
Alertness
familiar 1
Share Spells (Divination only)
Empathic Link
familiar 3
Deliver Touch Spells
familiar 5
Speak with Master
familiar 7
Scry on Familiar
12 Ranks

An ordinary Smokeshade gains 12 ranks (4 HD: 4 Aberration, -1 int). These ranks are immovably put in Acrobatics (4), Fly (2), Perception (4), Stealth (2).

Familiars use their master's skill ranks if they are better, but always uses their modifiers. This familiar own's ranks will be bold.

Familiars do not gain HD (they just count as having more HD), so they don't gain skill ranks with HD. This also affects the maximum number of ranks that can be put in a skill. However, they do gain ranks when their int increases.

Infiltrators treat Bluff, Disguise as class skills. Familiars always treat Acrobatics, Climb, Fly, Perception, Stealth, Swim as class skills. Aberrations always treat Acrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge (pick one), Perception, Spellcraft, Stealth, Survival, Swim as class skills.

Tendrils + Cloying Shade 20×2 Negative Energy

+11 vs AC 7 bab, 2 dex, 2 size
2d6
The foe gets -2 on attacks and Perception for 1 round. It gets concealment from attacks made by its foes, except you, if they are not adjacent to it.

Scry on Familiar (Sp) 8 minutes/day

Erya can scry on Clepte.

Hide in Plain Sight (Su)

Use stealth even while being observed, if you're within 10ft of dim light. Including the shadows of other creatures, but not your own.

Misty Form (Ex)

You are amorphous and incorporeal but cannot enter water.

Clepte – Art by Klaufir

Endorphin ©Klaufir