Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
19 17, 2
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 1
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1

4 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, history, nature, nobility, planes, religion), Sense Motive, Spellcraft.


  • 6 Init 2 dex, 4 feat
  • 12 HP 1 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 1 fc
  • 17 AC touch 12, flat-footed 15 10, 2 dex, 5 armor
  • 4 Fort 2 con, 2 class
  • 3 Ref 2 dex, 0 class, 1 racial
  • 6 Will 3 wis, 2 class, 1 racial
  • 4 CMB; 16 CMD 0 bab, 4 str, 2 dex

Fauchard 18×2 S

+4 vs AC 0 bab, 4 str
1d10+6 6 str½
  • 5 Init 1 dex, 4 feat
  • 12 HP 1 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 1 fc
  • 15 AC touch 10, flat-footed 14 10, 1 dex, 5 armor, -1 size
  • 4 Fort 2 con, 2 class
  • 2 Ref 1 dex, 0 class, 1 racial
  • 6 Will 3 wis, 2 class, 1 racial
  • 6 CMB; 17 CMD 0 bab, 5 str, 1 dex, 1 size

Fauchard 18×2 S

+4 vs AC 0 bab, 5 str, -1 size
2d8+7 7 str½

Aura (Ex) Faint LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
1d6 positive energy, 30ft radius, Will DC 8 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 3/day

Level 1 3/day



Guide used: Guide to Reach Clerics ©Brewer.

Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
19 17, 2
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 2
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1

8 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, nature, nobility, planes, religion), Linguistics, Spellcraft.


  • 6 Init 2 dex, 4 feat
  • 20 HP 2 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 1 fc
  • 18 AC touch 12, flat-footed 16 10, 2 dex, 6 armor
  • 5 Fort 2 con, 3 class
  • 3 Ref 2 dex, 0 class, 1 racial
  • 7 Will 3 wis, 3 class, 1 racial
  • 5 CMB; 17 CMD 1 bab, 4 str, 2 dex

Fauchard 18×2 S

+6 vs AC 1 bab, 4 str, 1 mwk
1d10+6 6 str½
  • 5 Init 1 dex, 4 feat
  • 20 HP 2 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 1 fc
  • 16 AC touch 10, flat-footed 15 10, 1 dex, 6 armor, -1 size
  • 5 Fort 2 con, 3 class
  • 2 Ref 1 dex, 0 class, 1 racial
  • 7 Will 3 wis, 3 class, 1 racial
  • 7 CMB; 18 CMD 1 bab, 5 str, 1 dex, 1 size

Fauchard 18×2 S

+6 vs AC 1 bab, 5 str, 1 mwk, -1 size
2d8+7 7 str½

Aura (Ex) Moderate LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
1d6 positive energy, 30ft radius, Will DC 9 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check (+1 fc vs Outsiders) ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 4/day

Scrolls



Guide used: Guide to Reach Clerics ©Brewer.

Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
19 17, 2
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 3
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1
level 3
Power Attack min.2

12 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, nature, nobility, planes, religion).


  • 6 Init 2 dex, 4 feat
  • 29 HP 3 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 2 fc
  • 19 AC touch 12, flat-footed 17 10, 2 dex, 7 armor
  • 6 Fort 2 con, 3 class, 1 resistance
  • 5 Ref 2 dex, 1 class, 1 resistance, 1 racial
  • 8 Will 3 wis, 3 class, 1 resistance, 1 racial
  • 6 CMB; 18 CMD 2 bab, 4 str, 2 dex

Fauchard 18×2 S

PA -1+3
+7 vs AC 2 bab, 4 str, 1 mwk
1d10+6 6 str½
  • 5 Init 1 dex, 4 feat
  • 29 HP 3 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 2 fc
  • 17 AC touch 10, flat-footed 16 10, 1 dex, 7 armor, -1 size
  • 6 Fort 2 con, 3 class, 1 resistance
  • 4 Ref 1 dex, 1 class, 1 resistance, 1 racial
  • 8 Will 3 wis, 3 class, 1 resistance, 1 racial
  • 8 CMB; 19 CMD 2 bab, 5 str, 1 dex, 1 size

Fauchard 18×2 S

PA -1+3
+7 vs AC 2 bab, 5 str, 1 mwk, -1 size
2d8+7 7 str½

Aura (Ex) Moderate LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
2d6 positive energy, 30ft radius, Will DC 9 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check (+1 fc vs Outsiders) ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 4/day

Level 2 3/day

Scrolls



Guide used: Guide to Reach Clerics ©Brewer.

Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
20 17, 2, 1
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 4
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1
level 3
Power Attack min.2

16 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, nature, nobility, planes).


  • 6 Init 2 dex, 4 feat
  • 37 HP 4 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 2 fc
  • 20 AC touch 13, flat-footed 18 10, 2 dex, 7 armor, 1 deflection
  • 7 Fort 2 con, 4 class, 1 resistance
  • 5 Ref 2 dex, 1 class, 1 resistance, 1 racial
  • 9 Will 3 wis, 4 class, 1 resistance, 1 racial
  • 8 CMB; 21 CMD 3 bab, 5 str, 2 dex, 1 deflection

Fauchard 18×2 S

PA -1+3
+9 vs AC 3 bab, 5 str, 1 mwk
1d10+7 7 str½
  • 5 Init 1 dex, 4 feat
  • 37 HP 4 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 2 fc
  • 18 AC touch 11, flat-footed 17 10, 1 dex, 7 armor, -1 size, 1 deflection
  • 7 Fort 2 con, 4 class, 1 resistance
  • 4 Ref 1 dex, 1 class, 1 resistance, 1 racial
  • 9 Will 3 wis, 4 class, 1 resistance, 1 racial
  • 10 CMB; 22 CMD 3 bab, 6 str, 1 dex, 1 size, 1 deflection

Fauchard 18×2 S

PA -1+3
+9 vs AC 3 bab, 6 str, 1 mwk, -1 size
2d8+9 9 str½

Aura (Ex) Moderate LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
2d6 positive energy, 30ft radius, Will DC 10 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check (+2 fc vs Outsiders) ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 5/day

Level 2 4/day

Scrolls



Guide used: Guide to Reach Clerics ©Brewer.

Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
22 17, 2, 1, 2
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 5
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1
level 3
Power Attack min.2
level 5
Sacred Summons min.1

20 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, nature, nobility).


  • 7 Init 2 dex, 4 feat, 1 competence
  • 46 HP 5 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 3 fc
  • 20 AC touch 13, flat-footed 18 10, 2 dex, 7 armor, 1 deflection
  • 7 Fort 2 con, 4 class, 1 resistance
  • 5 Ref 2 dex, 1 class, 1 resistance, 1 racial
  • 9 Will 3 wis, 4 class, 1 resistance, 1 racial
  • 9 CMB; 21 CMD 3 bab, 6 str, 2 dex, 1 deflection

Fauchard 18×2 S

PA -1+3
+10 vs AC 3 bab, 6 str, 1 mwk
1d10+9 9 str½
  • 6 Init 1 dex, 4 feat, 1 competence
  • 46 HP 5 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 3 fc
  • 18 AC touch 11, flat-footed 17 10, 1 dex, 7 armor, -1 size, 1 deflection
  • 7 Fort 2 con, 4 class, 1 resistance
  • 4 Ref 1 dex, 1 class, 1 resistance, 1 racial
  • 9 Will 3 wis, 4 class, 1 resistance, 1 racial
  • 10 CMB; 22 CMD 3 bab, 7 str, 1 dex, 1 size, 1 deflection

Fauchard 18×2 S

PA -1+3
+10 vs AC 3 bab, 7 str, 1 mwk, -1 size
2d8+10 10 str½

Aura (Ex) Strong LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
3d6 positive energy, 30ft radius, Will DC 10 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check (+2 fc vs Outsiders) ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 5/day

Level 2 4/day

Level 3 3/day

Scrolls



Guide used: Guide to Reach Clerics ©Brewer.

Phineas "Finn" Alastor Armstrong, gentle giant

LG Medium humanoid
Str
22 17, 2, 1, 2
Dex
14
Con
14
Int
7
Wis
16
Cha
7
Race
Human
Heart of the Fey
Class
Cleric 6
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae & Erastil
Senses
Low-light vision
Speed
20 ft.
Languages
Common, Celestial

??? ©???
traits
EWP (Fauchard)
Finding your Kin
human
Combat Reflexes min.1
level 1
Improved Initiative min.1
level 3
Power Attack min.2
level 5
Sacred Summons min.1

24 ranks. Other class skills: Appraise, Craft, Diplomacy, Knowledge (arcana, nature, nobility).


  • 7 Init 2 dex, 4 feat, 1 competence
  • 55 HP 6 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 4 fc
  • 21 AC touch 13, flat-footed 19 10, 2 dex, 7 armor, 1 deflection, 1 natural
  • 9 Fort 2 con, 5 class, 2 resistance
  • 7 Ref 2 dex, 2 class, 2 resistance, 1 racial
  • 11 Will 3 wis, 5 class, 2 resistance, 1 racial
  • 10 CMB; 22 CMD 4 bab, 6 str, 2 dex, 1 deflection

Fauchard 18×2 S

PA -2+6
+11 vs AC 4 bab, 6 str, 1 mwk
1d10+9 9 str½
  • 6 Init 1 dex, 4 feat, 1 competence
  • 55 HP 6 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus; 4 fc
  • 19 AC touch 11, flat-footed 18 10, 1 dex, 7 armor, -1 size, 1 deflection, 1 natural
  • 9 Fort 2 con, 5 class, 2 resistance
  • 6 Ref 1 dex, 2 class, 2 resistance, 1 racial
  • 11 Will 3 wis, 5 class, 2 resistance, 1 racial
  • 11 CMB; 22 CMD 4 bab, 7 str, 1 dex, 1 size, 1 deflection

Fauchard 18×2 S

PA -2+6
+11 vs AC 4 bab, 7 str, 1 mwk, -1 size
2d8+10 10 str½

Aura (Ex) Strong LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Bramble Armor (Su) 6/day

As a safe free action, for 1 round, any foe that hits you with a melee natural/non-reach weapon takes 1d6+3 dmg P.

Channel Energy (Su) 1/day

As a safe standard action, you choose undead or living.
3d6 positive energy, 30ft radius, Will DC 11 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check (+2 fc vs Outsiders) ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 5/day

Level 2 5/day

Level 3 4/day

Scrolls



Guide used: Guide to Reach Clerics ©Brewer.

Finn – Art possibly by Zhanibek Kurmanbay?

??? ©???