An ally can roll initiative twice and take the best result.
As a safe swift action, for 1 round, enlarge yourself.
As a safe free action, foes that hit you take 1d6+3 dmg P. If hit with a melee natural/non-reach weapon.
As a safe standard action,
you choose undead or living.
3d6 positive energy, 30ft radius, Will DC 11 halves.
As a safe swift action, for 1 round, enlarge yourself.
An ally can roll initiative twice and take the best result.
As a safe free action, foes that hit you take 1d6+3 dmg P. If hit with a melee natural/non-reach weapon.
As a safe standard action, heal 4d6 within 30ft.
As a safe immediate action when subject to a [fear] effect, reduce its severity by one step. Panicked → Frightened → Shaken → negated.
As a safe swift action, for 1 round, enlarge yourself.
An ally can roll initiative twice and take the best result.
As a safe free action, foes that hit you take 1d6+3 dmg P. If hit with a melee natural/non-reach weapon.
As a safe standard action, heal 4d6 within 30ft.
As a safe immediate action when subject to a [fear] effect, reduce its severity by one step. Panicked → Frightened → Shaken → negated.
As a safe swift action, for 1 round, enlarge yourself.
An ally can roll initiative twice and take the best result.
As a safe free action, foes that hit you take 1d6+4 dmg P. If hit with a melee natural/non-reach weapon.
As a safe swift action, gain a combat feat. You must meet all prerequisites. Blind-Fight, Bodyguard, Dedicated Adversary, Stand Still.
As a safe standard action, heal 4d6 within 30ft.
As a safe immediate action when subject to a [fear] effect, reduce its severity by one step. Panicked → Frightened → Shaken → negated.
As a safe swift action, for 1 round, enlarge yourself.
An ally can roll initiative twice and take the best result.
As a safe free action, foes that hit you take 1d6+4 dmg P. If hit with a melee natural/non-reach weapon.
As a safe swift action, gain a combat feat. You must meet all prerequisites.
Blind-Fight,
Bodyguard,
Dedicated Adversary,
Lunge,
Stand Still.
As a safe standard action, heal 5d6 within 30ft.
As a safe immediate action when subject to a [fear] effect, reduce its severity by one step. Panicked → Frightened → Shaken → negated.
As a safe swift action, for 1 round, enlarge yourself.
An ally can roll initiative twice and take the best result.
As a safe free action, foes that hit you take 1d6+4 dmg P. If hit with a melee natural/non-reach weapon.
As a safe swift action, gain a combat feat. You must meet all prerequisites.
Blind-Fight,
Bodyguard,
Dedicated Adversary,
Lunge,
Stand Still.
As a safe standard action, heal 5d6 within 30ft.
As a safe immediate action when subject to a [fear] effect, reduce its severity by one step. Panicked → Frightened → Shaken → negated.