III - Dire Boar
LG Large animal
Natural Attacks 20×2
| Gore | +8 vs AC 3 bab, 6 str, -1 size | 2d6+9 P | |
Smite Evil/Chaos — 1/day, mark an evil or chaotic foe. Add
0 cha to hit and
5 hd to damage. Bypass DR.
III - Leopard
LG Medium animal
Natural Attacks 20×2
| Bite | +6 vs AC 2 bab, 4 dex | 1d6+3 BPS |
Grapple as a safe free action. |
| Claws | +6/+6 vs AC | 1d3+3 BS | |
Smite Evil/Chaos — 1/day, mark an evil or chaotic foe. Add
0 cha to hit and
3 hd to damage. Bypass DR.
Pounce — Can full attack at the end of a charge.
Rake — Gain 2 bonus claw attacks vs grappled foes.
Lantern Archons are also good candidates for summon monster III.
IV - Tiger
LG Large animal
Natural Attacks 20×2
Smite Evil/Chaos — 1/day, mark an evil or chaotic foe. Add
0 cha to hit and
6 hd to damage. Bypass DR.
Pounce — Can full attack at the end of a charge.
Rake — Gain 2 bonus claw attacks vs grappled foes.
Hound Archons are also good candidates for summon monster IV.
V - Ankylosaurus
LG Huge animal
Tail 20×2 S
PA -2+6
+16 vs AC 7 bab, 10 str, -2 size, 1 w.focus
3d6+15 15 str½
Reach 15ft.
On hit, foes are
dazed³.
Fort DC 25 negates; lasts 1d4 rounds on crit.
Smite Evil/Chaos — 1/day, mark an evil or chaotic foe. Add
0 cha to hit and
10 hd to damage. Bypass DR.
V - Dire Lion
LG Large animal
Natural Attacks 20×2
| Bite | +14 vs AC 6 bab, 9 str, -1 size | 1d8+9 BPS |
Grapple as a safe free action. |
| Claws | +15/+15 vs AC | 1d6+9 BS | |
Smite Evil/Chaos — 1/day, mark an evil or chaotic foe. Add
0 cha to hit and
8 hd to damage. Bypass DR.
Pounce — Can full attack at the end of a charge.
Rake — Gain 2 bonus claw attacks vs grappled foes.
Earth elementals —
sometimes Air,
Fire,
Ice,
Lightning,
Water elementals —
are also fine candidates for summon monster V.
They have cool immunities, useful movements, and can trigger weaknesses.
Consider summoning multiple Tigers!
Consider turning your summons mythic agile:
+2 dodge to AC, bonus HP, evasion, +30ft on all speeds, but mostly for Dual Initiative.