Jiko-Bô

CE Medium fey
Str
10
Dex
22 19, 1, 2
Con
13
Int
14
Wis
15
Cha
22 18, 2, 2
Race
Dryad
Class
Oracle 6
Wood Mystery
Black-Blooded Curse
Deity
Green Mother
Senses
Low-light vision
Speed
30 ft.
Languages
Common, Elven, Sylvan, speak with plants
Special
Negative Energy Affinity

Corrupted Dryad ©Aon616
traits
Magical Knack
Mediator
bonus
Stealthy
Weapon Finesse
level 1
Improved Initiative
level 3
Great Fortitude
level 5
Tree Stride Agility
Oracle 1
Wood Armor
level 7
Spell Focus (Enchantment)
Oracle 3
Black Blood Spray
level 9
Greater Spell Focus
level 11
Spell Drinker

96 ranks. Other class skills: Craft, Disguise, Fly, Perform, Profession, Sleight of Hand, Swim.


  • 10 Init 6 dex, 4 feat
  • 100 HP 6 fey: 6 class, 1 con; 6 oracle: 8 class, 1 con; 6 FC; -2 rolled
    DR 5/cold-iron
    Resist 5 cold
  • 29 AC touch 17, flat-footed 23 10, 6 dex, 4 armor, 2 shield, 6 natural, 1 deflection
  • 9 Fort 1 con, 4 class, 2 feat, 2 resistance
  • 15 Ref 6 dex, 7 class, 2 resistance
  • 14 Will 2 wis, 10 class, 2 resistance
  • +2 vs further saves when you activate Spell-Drinker.
  • 13 CMB; 23 CMD 7 bab, 0 str, 6 dex

Tree Meld (Su)

As a safe move action, move into a tree. You can stay there (safely) or exit through any other tree, as tree stride.

Longbow 20×3 100ft P

+16 vs AC 7 bab, 6 dex, 1 mwk, 2 luck
1d8+2 0 str, 2 luck
Coated in poison: Fortitude DC19; 1/round (6 max); initial effect 1 Str dmg; secondary effect 1d4 Str dmg; cure 1 save.

Black Blood Spray (Su) 3/day

As a safe immediate action when you take piercing/slashing damage, make a melee touch attack (+19 vs who hit you) dealing 1d8+3 dmg ❄️.

Spell-Drinker 1/hour

As a safe immediate action when you succeed at a saving throw, you gain 2d6 + (2× spell level) temp HP for 1 minute, and a bonus to further saves from the same source.


Your Spell DC is 10 + the spell level + your Charisma modifier.
DC +2 for enchantment spells.
DC +1 for charm/compulsion spells that incite peaceful acts without taking control.
To make a concentration check, add your caster level + your Charisma modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Dryad Magic (Sp) CL 6th



Corrupted by the black blood for a millenia, Jiko-Bô has lived through the era of the Wendigo by convincing him she wasn't a worthy prey and flickering in and out of the Feywild. For some reason, the corruption doesn't affect her the same as everyone else, and she isn't driven by the power of it. She has started exploring the power she could derive from it, and has figured out that she could "filter" it somewhat. That was the purpose of her trap with Kuzon. Now that her filter has been broken, she has started tapping into unfiltered power, and the corruption grows greater, as does the power it brings. Jiko-Bô is on the fence about this, as she wants to remain in control.

Her fey friends have long avoided her, fearing corruption. Arroyo & Boreas are of those former friends, and Jiko-Bô thinks they are back to kill her, now that the Wendigo's gone.

She has kidnapped Kuzon in the past, and sees Dunne as her most dangerous enemy.

Qualities
Playful & strong-willed
Fault
Power-Hungry
Eyes
Glowing Red
Hair
Green, foliage-like
Age
Relative, time passes differently in the Feywild
Weight
61 lbs
Height
5' 10''

Lore (Know Nature DC 13)

Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads’ main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.

Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad’s allies and left there, but evil or overtly hostile ones are killed once combat is over.

The black-blooded oracle has been infused with the eerie influence of strange fluids. Often, the eerie taint of the black blood can lie dormant in a lineage for generations before manifesting. It even seems capable of reaching out to touch those destined to become oracles through other strange methods. However an oracle becomes black-blooded, her divine powers carry within them the weird power of this chilling magical substance.


Retired encounter:

Daemonic (Sp)

As an unsafe standard action, summon a cacodaemon at one of your trees. You can't have more daemons summoned than there are trees.

Every time you successfully summon a daemon, your chance of failure increases by 5% (starting at 0%, resets daily).

Sacred Trees

Your grove contains 5 oak trees that hold Kuzon captive, giving you eternal life. The trees are old, twisted and hollow: a small creature can step inside. They have 60 HP, 5 Hardness, and vulnerability to fire and slashing.

A creature can climb (DC12) in the tree and, as an unsafe full-round action untangle Kuzon's prison from the branches. Alternatively, a spellcaster can spend a 2nd-level spell to attempt spellcraft (DC20) as an unsafe full-round action: if it succeeds, the tree's magic is disabled for the rest of the fight.

Jiko-Bô – Art by Aon616

Corrupted Dryad ©Aon616