- traits
- Magical Knack
- Mediator
- bonus
- Stealthy
- Weapon Finesse
- level 1
- Improved Initiative
- level 3
- Great Fortitude
- level 5
- Tree Stride Agility
- Oracle 1
- Wood Armor
- level 7
- Spell Focus (Enchantment)
- Oracle 3
- Black Blood Spray
- level 9
- Greater Spell Focus
- level 11
- Spell Drinker
96 ranks.
Other class skills:
Craft,
Disguise,
Fly,
Perform,
Profession,
Sleight of Hand,
Swim.
-
10
Init
6 dex, 4 feat
-
100
HP
6 fey: 6 class, 1 con; 6 oracle: 8 class, 1 con; 6 FC; -2 rolled
DR 5/cold-iron
Resist 5 cold
-
29
AC touch 17, flat-footed 23
10, 6 dex, 4 armor, 2 shield, 6 natural, 1 deflection
-
9
Fort
1 con, 4 class, 2 feat, 2 resistance
-
15
Ref
6 dex, 7 class, 2 resistance
-
14
Will
2 wis, 10 class, 2 resistance
- +2 vs further saves when you activate Spell-Drinker.
-
13
CMB; 23 CMD
7 bab, 0 str, 6 dex
Tree Meld (Su)
As a safe move action,
move into a tree. You can stay there (safely) or exit through any other tree,
as tree stride.
Longbow 20×3 100ft P
+16 vs AC 7 bab, 6 dex, 1 mwk, 2 luck
1d8+2 0 str, 2 luck
Coated in
poison:
Fortitude DC
19; 1/round (6 max); initial effect 1 Str dmg; secondary effect 1d4 Str dmg; cure 1 save.
Black Blood Spray (Su) 3/day
As a safe immediate action when you take piercing/slashing damage,
make a melee touch attack (+19 vs who hit you)
dealing 1d8+3 dmg ❄️.
Spell-Drinker 1/hour
As a safe immediate action when you succeed at a saving throw,
you gain 2d6 + (2× spell level) temp HP for 1 minute, and a bonus to further saves from the same source.
- Wooden spike simple light, 1d4, 20x2, P.
-
Longbow, masterwork
martial ranged, 1d8, 20x3, P, 50ft.
60 arrows
-
Buckler +1
1 shield, - dex, 1 acp, 5% asf
-
1× Potion of feather step
-
2× Potion of resist energy
-
1× Potion of cat's grace
Corrupted by the black blood for a millenia, Jiko-Bô has lived through the era of the Wendigo by convincing him she wasn't a worthy prey and flickering in and out of the Feywild.
For some reason, the corruption doesn't affect her the same as everyone else, and she isn't driven by the power of it.
She has started exploring the power she could derive from it, and has figured out that she could "filter" it somewhat.
That was the purpose of her trap with Kuzon.
Now that her filter has been broken, she has started tapping into unfiltered power, and the corruption grows greater, as does the power it brings.
Jiko-Bô is on the fence about this, as she wants to remain in control.
Her fey friends have long avoided her, fearing corruption. Arroyo & Boreas are of those former friends, and Jiko-Bô thinks they are back to kill her, now that the Wendigo's gone.
She has kidnapped Kuzon in the past, and sees Dunne as her most dangerous enemy.
- Qualities
- Playful & strong-willed
- Fault
- Power-Hungry
- Eyes
- Glowing Red
- Hair
- Green, foliage-like
- Age
- Relative, time passes differently in the Feywild
- Weight
- 61 lbs
- Height
- 5' 10''
Lore (Know Nature DC 13)
Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber.
Dryads’ main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete.
They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.
Dryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies.
Some keep one or more charmed humanoids in their territory to fend off or lead away attackers.
Incapacitated foes are typically dragged to the edge of the forest by the dryad’s allies and left there, but evil or overtly hostile ones are killed once combat is over.
The black-blooded oracle has been infused with the eerie influence of strange fluids.
Often, the eerie taint of the black blood can lie dormant in a lineage for generations before manifesting.
It even seems capable of reaching out to touch those destined to become oracles through other strange methods.
However an oracle becomes black-blooded, her divine powers carry within them the weird power of this chilling magical substance.
Retired encounter:
Daemonic (Sp)
As an unsafe standard action,
summon a cacodaemon at one of your trees.
You can't have more daemons summoned than there are trees.
Every time you successfully summon a daemon, your chance of failure increases by 5% (starting at 0%, resets daily).
Sacred Trees
Your grove contains 5 oak trees that hold Kuzon captive, giving you eternal life.
The trees are old, twisted and hollow: a small creature can step inside.
They have 60 HP, 5 Hardness, and vulnerability to fire and slashing.
A creature can climb (DC12) in the tree and,
as an unsafe full-round action
untangle Kuzon's prison from the branches.
Alternatively, a spellcaster can spend a 2nd-level spell to attempt spellcraft (DC20)
as an unsafe full-round action: if it succeeds, the tree's magic is disabled for the rest of the fight.