Zephyr, king of the river

N Medium animal
Str
24 15, 4, 2, 1, 2
Dex
14 14, -2, 2
Con
17 15, 2
Int
1
Wis
12
Cha
2
Race
Crocodile
Class
Animal Companion 6
Senses
Low-light vision
Speed
20 ft.
Swim 30 ft.
Languages
None
Special
Hold Breath

feat taxes
Power Attack bonus
level 1
Dodge + Mobility min.1
level 2
Weapon Focus min.2
hunter 2
Outflank bonus
hunter 3
Precise Strike bonus
Pack Flanking bonus
level 5
Ferocious Beast min.1
hunter 6
Broken Wing Gambit bonus
hunter 7
Paired Opportunists bonus

6 ranks.


  • 2 Init 2 dex
  • 66 HP 6 animal: 8 class, 3 con
  • 21 AC touch 13, flat-footed 18 10, 2 dex, 1 dodge, 8 natural
    +6 vs AoO from moving
  • 9 Fort 3 con, 5 class, 1 luck
  • 8 Ref 2 dex, 5 class, 1 luck Evasion
  • 4 Will 1 wis, 2 class, 1 luck
    +4 morale vs Enchantment
  • 11 CMB; 24 CMD 4 bab, 7 str, 2 dex, 1 dodge
    +4 vs trip, overrun

Bite 20×2 BPS

+12 vs AC 4 bab, 7 str, 1 w.focus
1d8+10 10 str½
Free grab attempt on hit

+15 with Flanking+Banner (5), Power Attack (-2).
1d8+1d6+16 with Flanking (1d6), Power Attack (6).

Death Roll

When you successfully grapple, victims take bite damage and falls prone.

Empathic Link

As the familiar ability, but can see through his eyes as a swift action.

Share Spells (Ex)

Master may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself.

Tricks

Doing any of these is DC10 HA as free,
Doing anything else is DC25 HA as move,
DC increases by +2 when wounded.
  • Attack
  • Come
  • Defend
  • Down
  • Intimidate
  • Sic 'Em (swift action extra attack, 5/day)

Desert Walker

Sprint 1/min

Increase speed to 40ft for 1 round.


Eyes
Black
Scales
Black
Age
12
Weight
263 lbs
Length
6' 11''