Xavier StrongHelm, archon-touched archer

LG Medium humanoid (dwarf)
Str
16 14, 2
Dex
13
Con
12
Int
10
Wis
22 17, 2, 1, 2
Cha
10 12, -2
Race
Dwarf
Desert Delver
Class
Monk 6
Zen Archer
Qinggong Monk
Gestalt
Inquisitor 6
Sanctified Slayer
War domain
Tactics Subdomain
Deity
Irori
Senses
Darkvision 60ft.
Speed
40 ft.
Languages
Common, Dwarven

traits
Glory of Old
Reactionary
feat taxes
Deadly Aim bonus
Power Attack bonus
level 1
Steel Soul min.1
monk 1
Improved Unarmed Strike bonus
Point-Blank Shot + Precise Shot min.1
Perfect Strike bonus
monk 2
Dodge + Mobility min.1
Weapon Focus bonus
level 3
Big Game Hunter min.1
monk 3
Point-Blank Master bonus
inqu. 3
Coordinated Shot min.3
monk 4
Qinggong: Ki Stand min.4
level 5
Extended Bane min.5
monk 5
Qinggong: Barkskin min.4
monk 6
Weapon Specialization bonus
Improved Precise Shot bonus
inqu. 6
Enfilading Fire min.3
level 7
Combat Improvement min.7

36 ranks. Other class skills: Craft, Disguise, Perform, Profession, Ride.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Detect Alignment (Sp)

Discern Lies (Sp) 6/day

Level 0

Level 1 6/day

Level 2 5/day


  • 9 Init 1 dex, 2 trait, 6 wis
  • 60 HP 6 inquisitor: 8 class, 1 con; 6 fc
    Resist 1 fire, cold
  • 20 AC touch 20, flat-footed 18 10, 1 dex, 1 dodge, 6 wis, 1 class, 1 deflection
    +4 vs AoO from moving
  • 7 Fort 1 con, 5 class, 1 resistance
  • 7 Ref 1 dex, 5 class, 1 resistance
  • 12 Will 6 wis, 5 class, 1 resistance
  • +5 racial vs poison, spells, and Sp
  • 7 CMB; 27 CMD 4 bab, 3 str, 1 dex, 1 dodge, 6 wis, 1 class, 1 deflection
    +4 racial vs bull rush / trip

Longbow 20×3 110ft P

+12/12/7 vs AC 4 bab, 6 wis, 1 mwk, 1 w.focus
+1 racial vs orcs or goblins
1d8+6 +1d6🧪 3 str, 2 w.spec, 1 enh

+20 with Flanking allies (4), Study (2), Point-Blank (1), Deadly Aim (-2), Large (1), Bane (2).
1d8+4d6+17 with Sneak (1d6), Study (2), Point-Blank (1), Deadly Aim (4), Large (2), Bane (2d6+2).

Unarmed Strike 20×2 B

+7 vs AC 4 bab, 3 str
+1 racial vs orcs or goblins
1d8+3 3 str
Nonlethal

Perfect Strike 6/day

Bane 12/day

Sneak Attack 1d6

Studied Target +2

As a safe move action (or immediate action when sneak attack).
Applies to Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, and Survival.

Seize the Initiative (Su) 9/day

An ally gains advantage on initiative.

Ki Pool 9 Ki

Desert Delver

Treat extreme conditions as 20° more favorable



Guides used: Zen Archer Handbook ©StreamOfTheSky, The Inquisitor's Symposium ©Allerseelen.