Thorn, elemental whisper

N Tiny Outsider (earth, elemental)
Str
14
Dex
13
Con
14
Int
10
Wis
13
Cha
13
Race
Earth Wysp
Class
Familiar 6
Protector
Deity
Torag
Senses
Darkvision 60ft.
Tremorsense 30ft.
Speed
20 ft.
Burrow 20 ft.
Languages
Terran
Special
You don't breathe, eat, or sleep.

earth wysp
Power Attack
Toughness
protector
Combat Reflexes
Bodyguard
familiar 1
Share Spells
Empathic Link
familiar 5
Shield Master
Speak with Master
18 Ranks

An ordinary Earth Wysp gains 18 ranks (3 HD: 6 Outsider, 0 int). These ranks are immovably put in Bluff, Climb, Knowledge (dungeoneering, engineering, planes, 2 ranks each), Perception, Sense Motive.

Familiars use their master's skill ranks if they are better, but always uses their modifiers. This familiar own's ranks will be bold.

Familiars do not gain HD (they just count as having more HD), so they don't gain skill ranks with HD. This also affects the maximum number of ranks that can be put in a skill. However, they do gain ranks when their int increases.

Familiars always treat Acrobatics, Climb, Fly, Perception, Stealth, Swim as class skills. Outsiders always treat Bluff, Craft, Knowledge (Planes), Perception, Sense Motive, Stealth as class skills. Earth Wysps treat Knowledge (dungeoneering, engineering) as class skills.

Tendrils 20×2 B

+10 vs AC 4 bab, 2 str, 2 size, 2 competence
1d3+4 2 str, 2 competence
No reach.

Loyal Bodyguard (Ex), Servitor (Ex)

As a safe attack of opportunity, make an attack vs AC 10 to aid another (give +4 AC to master).

Shield Master (Su)

You may split evenly any damage that the master or the familiar takes.

Resonance (Ex)

Give +2 competence to attack/damage/DCs of earth elementals within 30ft. Geokineticists get half the bonus.

Living Battery (Ex)

As a safe immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to heal 2 HP×HD.