Sennen Oliver, playing the song of infinity

N Medium humanoid
Str
10
Dex
20 15, 2, 1, 2
Con
13
Int
14
Wis
10
Cha
16
Race
Human
Class
Bard 5
Deity
Calistria
Senses
Normal
Speed
30 ft.
Languages
Common, Elven, Celestial, Orcish

traits
Historian
Reactionary
human
Weapon Finesse min.1
level 1
Lingering Performance min.1
bard 2
Oratory: Diplomacy, Sense Motive
level 3
Weapon Focus min.2
level 5
Whip Mastery min.3
bard 6
Act: Bluff, Disguise
level 7
Improved Whip Mastery min.7
level 9
Combat Reflexes min.1
bard 10
Dance: Acrobatics, Fly
level 11
Spellsong min.1
level 13
Discordant Voice min.10
bard 14
Percussion: Handle Animal, Intimidate

45 ranks. Other class skills: Craft, Disguise, Profession.


  • 7 Init 5 dex, 2 trait
  • 45 HP 5 bard: 8 class, 1 con
  • 21 AC touch 16, flat-footed 16 10, 5 dex, 5 armor, 1 deflection
  • 3 Fort 1 con, 1 class, 1 resistance
  • 10 Ref 5 dex, 4 class, 1 resistance
  • 5 Will 0 wis, 4 class, 1 resistance
  • +4 vs bardic performance, sonic, language-dependant
  • 3 CMB; 19 CMD 3 bab, 0 str, 5 dex, 1 deflection

Whip 20×2 S

+10 vs AC 3 bab, 5 dex, 1 mwk, 1 w.focus
1d3 0 str
Reach 15ft. Disarm, nonlethal, trip.

Lore Master (Ex) 1/day

As a safe standard action, take 20 on a knowledge check.

Bardic Performance 15 rounds/day

As a safe standard action, start any:
Inspire Courage Su, Audible || Visual
Allies get +2 competence to attack/damage and +2 morale vs charm/fear.
Countersong Su, Audible
Allies can use your Perform (Percussion) skill as saving throw, and get a new attempt each round, vs sonic / language-dependent.
Distraction Su, Visual
Allies can use your Perform (Oratory) skill as saving throw, and get a new attempt each round, vs illusion (pattern / figment).
Fascinate Su, Audible & Visual
You can fascinate up to two creatures within 90 feet . Will DC 15 negates; enchantment, compulsion, mind-affecting
Inspire Competence Su, Audible
An ally (not yourself) within 30 feet gets +2 competence on a skill check.

Your Spell DC is 10 + the spell level + your Charisma modifier.
To make a concentration check, add your caster level + your Charisma modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Level 0

Level 1 5/day

Level 23/day



Guide used: All the World's a Stage, and You the Stage Director ©jb200.

Disarm, trip, and sunder are peculiar combat maneuvers.
They can be done with a weapon. Therefore, modifiers to the weapon also apply to them. This includes w.finesse, w.focus, and enhancement bonus.
They are also worded such that they "replace an attack" instead of "as a standard action". This implies that they can be used as attacks of opportunity.
You can't maneuver a creature more than 1 size larger than you with a weapon.

Drag and reposition are cousins of trip.
They can be done with a trip weapon, and modifiers to the trip weapon also apply to them, just like trip. (APG)
However, these maneuvers can only be executed as standard actions, and not as attacks of opportunity.

Qualities
Studious and resourceful
Fault
Power-Hungry
Eyes
Brown
Hair
Blonde
Age
25
Weight
156 lbs
Height
5' 7''