Start as a safe swift action.
As a safe standard action
(swift action on yourself),
heal 3d6 and cure Sickened,
or touch attack to harm undead,
or spend 2 to smite evil.
As a safe standard action, choose 1: increase CL by 1, or gain another LoH.
Allies in 10ft get +4 morale vs fear.
As a safe free action, ignore difficult terrain this round.
Any [V] spells has a 20% fail chance, wasting the action but not expending the spell.