Karavel Loren, windwarden

Agility
1
Strength
2
Finesse
-2 Cumbersome
Instinct
0
Presence
1
Knowledge
0
Class
Seraph 1
Winged Sentinel
Ancestry
Halfling & Infernis
Community
Seaborne
Experiences
Spear Fishing +2
Reap What You Sow +2
Domain Cards
Bare Bones L1 Valor Ability, R0
Bolt Beacon L1 Splendor Spell, R1

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Halberd Very Close

+2 Str
1d10+2 Phy
Cumbersome, Reach, Two-Handed.

Bolt Beacon Far

+2 Str
1d8+2 Mag
Costs 1 Hope. The foe is temporarily vulnerable and glows.

Stress ○ ○ ○ ○ ○ ○

Wings of Light
For 1, while flying, pick up and carry an ally ≤ your size.

Hope ○ ○ ○ ○ ○ ○

Life Support
For 3, restore 1 HP to a close ally.
Wings of Light
For 1, while flying, add 1d8 dmg to a succesful attack.
Help an Ally
For 1, add 1d6 to an ally's roll.
Use an Experience
For 1, add the bonus from one experience to your roll. You may pay again to use multiple experiences.

Internal Compass

When you roll a 1 on your Hope Die, you can reroll it.

Fearless

When you roll with Fear, you can mark 2 stress to roll with Hope instead.

Know the Tide

When you roll with Fear, gain a Tide token max 1. Before you make an action roll, you can spend n Tide tokens to add +n to the roll. At the end of each session, clear all unspent tokens.

Prayer Dice

Each session, roll 2d4 Prayer Dice. Use them to aid yourself or a Far ally. A die showing N can reduce incoming damage by N, add N to a roll's result after the roll is made, or gain N Hope.


Background Questions

Connections

Karavel – Art by Solelle Art

Max ©_solelle