Karavel Loren, windwarden

Agility
2 L2
Strength
3 L2
Finesse
0 L2
Instinct
0
Presence
2 L2
Knowledge
0
Class
Seraph 2
Winged Sentinel
Ancestry
Halfling & Infernis
Community
Seaborne
Experiences
Spear Fishing +2
Reap What You Sow +2
Flying +2
Domain Cards
Bare Bones L1 Valor Ability, R0
Bolt Beacon L1 Splendor Spell, R1
Body Basher L2 Valor Ability, R1

Max ©_solelle

Knuckles Melee Phy

+3 Str
Brutal, Two-Handed.

Bolt Beacon Far Mag

+3 Str
2d8+2
Costs 1 Hope. The foe is temporarily vulnerable and glows.

Stress ○ ○ ○ ○ ○ ○

Wings of Light
For 1, while flying, pick up and carry an ally ≤ your size.
Fearless
For 2, when rolling with Fear, roll with Hope instead.

Hope ○ ○ ○ ○ ○ ○

Life Support
For 3, restore 1 HP to a close ally.
Wings of Light
For 1, while flying, add 1d8 dmg to a successful attack.
Help an Ally
For 1, add 1d6 to an ally's roll.
Use an Experience
For 1, add the bonus from one experience to your roll. You may pay again to use multiple experiences.

Know the Tide ○ ○

When rolling with Fear, gain a Tide token max 2. Before you make an action roll, you can spend N Tide tokens to add +N to the roll. At the end of each session, clear all unspent tokens.

Prayer Dice ○ ○ ○

Each session, roll 3d4 Prayer Dice. Use them to aid yourself or a Far ally. A die showing N can reduce incoming damage by N, add N to a roll's result after the roll is made, or gain N Hope.

Internal Compass

When rolling a 1 on your Hope Die, reroll it.


Background Questions

Connections

Karavel – Art by Solelle Art

Max ©_solelle