When you roll a 1 on your Hope Die, you can reroll it.
When you roll with Fear, you can mark 2 stress to roll with Hope instead.
When you roll with Fear, gain a Tide token max 1. Before you make an action roll, you can spend n Tide tokens to add +n to the roll. At the end of each session, clear all unspent tokens.
Each session, roll 2d4 Prayer Dice. Use them to aid yourself or a Far ally. A die showing N can reduce incoming damage by N, add N to a roll's result after the roll is made, or gain N Hope.