Bofa Tarako, the pale dragon

Agility
1
Strength
2 L2
Finesse
0
Instinct
3 L2
Presence
-1
Knowledge
0
Class
Druid 2
Warden of Renewal
Ancestry
Drakona
Community
Seaborne
Experiences
Serenity +2
Traveler +2
Polymorph +2
Domain Cards
Gifted Tracker L1 Sage Ability, R0
Vicious Entangle L1 Sage Spell, R1
Cinder Grasp L2 Arcana Spell, R1

Candle in the Dark ©jeffp210

Elemental Breath Very Close Mag

Can target a group of foes.
+3 Ins
2d8

Vicious Entangle Far Mag

+3 Ins
2d8+1
For 1 Hope: temporarily restrain another foe, very close to the first.

Cinder Grasp Melee Mag

+3 Ins
2d20+3
The foe is temporarily on fire: they take 2d6 dmg Mag when they act, unless it removes the fire.

Stress ○ ○ ○ ○ ○ ○

Scales
For 1, when taking Severe damage, mark 1 fewer HP.
Beastform
For 1, transform into an animal. While transformed, you can't use weapons or cast spells, including your Breath.

Hope ○ ○ ○ ○ ○ ○

Evolution
For 3, beastform. Don't pay stress. Add +1 to a trait.
Regeneration
For 3, touch a creature to heal 1d4 HP.
Gifted Tracker
For 1, while tracking, gain information. Against foes you tracked, gain +1 Evasion.
Help an Ally
For 1, add 1d6 to an ally's roll.
Use an Experience
For 1, add the bonus from one experience to your roll. You may pay again to use multiple experiences.

Know the Tide ○ ○

When you roll with Fear, gain a Tide token max 2. Before you make an action roll, you can spend N Tide tokens to add +N to the roll. At the end of each session, clear all unspent tokens.

Clarity of Nature 1/day

Rest for a few minutes: your allies clear a shared total of 3 Stress.

Wildtouch

You can perform harmless, subtle effects that involve nature.

Beastform Options

Pouncing Predator² Cheetah, Lion, Panther Evasion +3 Instinct +1 Melee Instinct d8+6 phy Adv: attack, climb, sneak
Fleet: For 1 Hope, move up to Far range without rolling.
Takedown: For 1 Stress, your next attack adds 2 to your Proficiency and on hit, the foe marks a Stress.
Armored Sentry² Armadillo, Pangolin, Turtle Evasion +1 Strength +1 Melee Strength d8+2 phy Adv: dig, locate, protect
Armored Shell: You have resistance to physical damage.
For 1 Armor: until your next action, all physical damage is reduced by your Armor Score (after applying resistance).
Cannonball: For 1 Stress, an ally throws you at a foe. Close Agi/Str d12+2 phy For 1 Hope, a 2nd foe who's Very Close to the 1st takes half the same damage.
Mighty Strider² Camel, Horse, Zebra Evasion +2 Agility +1 Melee Agility d8+1 phy Adv: leap, navigate, sprint
Carrier: You can carry up to two willing allies with you when you move.
Trample: For 1 Stress: move up to Close range in a straight line. Attack all adjacent foes. On hit, the foe takes 1d8+1 dmg phy and is is temporarily vulnerable.
Powerful Beast² Bear, Bull, Moose Evasion +1 Strength +3 Melee Strength d10+4 phy Adv: navigate, protect, scare
Rampage: When you roll a 1 on a damage die, add 1d10 dmg. For 1 Stress, your next attack adds 1 to your Proficiency.
Thick Hide: You gain a +2 bonus to your damage thresholds.
Striking Serpent² Cobra, Rattlesnake, Viper Evasion +2 Finesse +1 Very Close Finesse d8+4 phy Adv: climb, deceive, sprint
Venomous Strike: Attack all Very Close foes to make them temporarily poisoned: they take 1d10 direct dmg phy when they act.
Warning Hiss: For 1 Stress, force any number of targets within Melee range to move back to Very Close range.
Winged Beast² Hawk, Owl, Raven Evasion +3 Finesse +1 Melee Finesse d4+2 phy Adv: deceive, locate, scare
Bird’s-Eye View: You can fly at will. 1/rest while flying, gain information on the scene below. Give advantage to the 1st ally to act on it.
Hollow Bones: You gain a -2 penalty to your damage thresholds.

Pack Predator Coyote, Hyena, Wolf Evasion +1 Strength +2 Melee Strength d8+2 phy Adv: attack, sprint, track
Hobbling Strike: When you hit, for 1 Stress: the foe is temporarily vulnerable.
Pack Hunting: When you hit the same foe as the ally who acted immediately before, add 1d8 dmg.
Agile Scout Fox, Mouse, Weasel Evasion +2 Agility +1 Melee Agility d4 phy Adv: deceive, locate, sneak
Agile: Your movement is silent. For 1 Hope, move up to Far range without rolling.
Fragile: When you take Major or greater damage, you drop out of Beastform.
Aquatic Scout Eel, Fish, Octopus Evasion +2 Agility +1 Melee Agility d4 phy Adv: navigate, sneak, swim
Aquatic: You can breathe and move naturally underwater.
Fragile: When you take Major or greater damage, you drop out of Beastform.
Household Friend Cat, Dog, Rabbit Evasion +2 Instinct +1 Melee Instinct d6 phy Adv: climb, locate, protect
Companion: When you Help an Ally, you can roll a d8 as your advantage die.
Fragile: When you take Major or greater damage, you drop out of Beastform.
Nimble Grazer Deer, Gazelle, Goat Evasion +3 Agility +1 Melee Agility d6 phy Adv: leap, sneak, sprint
Elusive Prey: When an attack roll against you would succeed, for 1 Stress, add 1d4 to your Evasion.
Fragile: When you take Major or greater damage, you drop out of Beastform.

Background Questions

Connections

Bofa – Art by jeffp210

Candle in the Dark ©jeffp210