When you roll with Fear, gain a Tide token max 1. Before you make an action roll, you can spend n Tide tokens to add +n to the roll. At the end of each session, clear all unspent tokens.
Rest for a few minutes: your allies clear a shared total of 2 Stress.
You can perform harmless, subtle effects that involve nature.
| Pack Predator | Hyena, Wolf | Evasion +1 | Strength +2 | Melee Strength d8+2 phy | Adv: attack, sprint, track |
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| Hobbling Strike: When you hit, for 1 Stress: the foe is temporarily vulnerable. Pack Hunting: When you hit the same foe as the ally who acted immediately before, add 1d8 dmg. |
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| Mighty Strider | Camel, Horse | Evasion +2 | Agility +1 | Melee Agility d8+1 phy | Adv: leap, navigate, sprint |
| Carrier: You can carry up to two willing allies with you when you move. Trample: For 1 Stress: move up to Close range in a straight line. Attack all adjacent foes. On hit, the foe takes 1d8+1 dmg phy and is is temporarily vulnerable. |
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| Agile Scout | Fox, Mouse | Evasion +2 | Agility +1 | Melee Agility d4 phy | Adv: deceive, locate, sneak |
| Agile: Your movement is silent. For 1 Hope, move up to Far range without rolling. Fragile: When you take Major or greater damage, you drop out of Beastform. |
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| Aquatic Scout | Fish, Octopus | Evasion +2 | Agility +1 | Melee Agility d4 phy | Adv: navigate, sneak, swim |
| Aquatic: You can breathe and move naturally underwater. Fragile: When you take Major or greater damage, you drop out of Beastform. |
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| Household Friend | Cat, Dog | Evasion +2 | Instinct +1 | Melee Instinct d6 phy | Adv: climb, locate, protect |
| Companion: When you Help an Ally, you can roll a d8 as your advantage die. Fragile: When you take Major or greater damage, you drop out of Beastform. |
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| Nimble Grazer | Deer, Goat | Evasion +3 | Agility +1 | Melee Agility d6 phy | Adv: leap, sneak, sprint |
| Elusive Prey: When an attack roll against you would succeed, for 1 Stress, add 1d4 to your Evasion. Fragile: When you take Major or greater damage, you drop out of Beastform. |
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