Javier Strongarm, towering above the battlefield

LG Medium humanoid
Str
20 15, 2, 1, 2
Dex
14
Con
13
Int
10
Wis
16
Cha
10
Race
Human
Class
Cleric 5
Plant domain (Growth)
War domain (Tactics)
Deity
Iomedae
Senses
Normal
Speed
20 ft.
Languages
Common, Celestial

traits
Exotic Weapon Proficiency
Seeker
human
Combat Reflexes min.1
level 1
Improved Initiative min.1
level 3
Power Attack min.2
level 5
Pushing Assault min.2
level 7
Weapon Focus min.2
level 9
Furious Focus min.2
level 11
Divine Interference min.11
level 13
Celestial Obedience min.3

15 ranks. Other class skills: Appraise, Craft, Profession.


  • 6 Init 2 dex, 4 feat
  • 50 HP 5 cleric: 8 class, 1 con; 5 FC
  • 20 AC touch 13, flat-footed 18 10, 2 dex, 7 armor, 1 deflection
  • 6 Fort 1 con, 4 class, 1 resistance
  • 4 Ref 2 dex, 1 class, 1 resistance
  • 8 Will 3 wis, 4 class, 1 resistance
  • 8 CMB; 21 CMD 3 bab, 5 str, 2 dex, 1 deflection

Fauchard 18×2 S

+9 vs AC 3 bab, 5 str, 1 mwk
1d10+7 7 str½

Aura (Ex) Strong LG

Seize the Initiative (Su) 6/day

An ally can roll initiative twice and take the best result.

Enlarge (Su)6/day

As a safe swift action, for 1 round, enlarge yourself.

Channel Energy (Su) 3/day

As a safe standard action, you choose undead or living.
3d6 positive energy, 30ft radius, Will DC 12 halves.


Your Spell DC is 10 + the spell level + your Wisdom modifier.
To make a concentration check, add your caster level + your Wisdom modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Spontaneous Casting

cure spells except domain slot

Level 0 4/day

Level 1 5/day

Level 2 4/day

Level 3 3/day



Guide used: Guide to Reach Clerics ©Brewer.

Qualities
Empathic and reliable
Fault
Overprotective
Eyes
Blue
Hair
Blond
Age
23
Weight
145 lbs
Height
6' 0''