Phineas "Finn" Alastor Armstrong, towering above the battlefield
LG Medium humanoid
- traits
- Heirloom Weapon
- Finding you Kin
- human
- Combat Reflexes
min.1
- level 1
- Improved Initiative
min.1
2 ranks.
Other class skills:
Appraise,
Craft,
Diplomacy,
Knowledge (arcana, history, nature, nobility, planes, religion),
Linguistics,
Profession,
Sense Motive,
Spellcraft.
-
6
Init
2 dex, 4 feat
-
11
HP
1 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus
-
17
AC touch 12, flat-footed 15
10, 2 dex, 5 armor
-
4
Fort
2 con, 2 class
-
3
Ref
2 dex, 0 class, 1 racial
-
6
Will
3 wis, 2 class, 1 racial
-
4
CMB; 16 CMD
0 bab, 4 str, 2 dex
+2 trait to Trip.
Fauchard 18×2 S
+4 vs AC 0 bab, 4 str
+1 trait on Attacks of Opportunity.
1d10+6 6 str½
-
5
Init
1 dex, 4 feat
-
11
HP
1 cleric: 5 class, 2 con, 1 trait; 3 first-level bonus
-
15
AC touch 10, flat-footed 14
10, 1 dex, 5 armor, -1 size
-
4
Fort
2 con, 2 class
-
2
Ref
1 dex, 0 class, 1 racial
-
6
Will
3 wis, 2 class, 1 racial
-
6
CMB; 17 CMD
0 bab, 5 str, 1 dex, 1 size
+2 trait to Trip.
Fauchard 18×2 S
+4 vs AC 0 bab, 5 str, -1 size
+1 trait on Attacks of Opportunity.
1d10+7 7 str½
Aura (Ex) Faint LG
Seize the Initiative (Su) 6/day
An ally can roll initiative twice and take the best result.
Enlarge (Su)6/day
As a safe swift action, for 1 round,
enlarge yourself.
Channel Energy (Su) 1/day
As a safe standard action,
you choose undead or living.
1d6 positive energy, 30ft radius, Will DC 8 halves.
-
Fauchard, cold-iron
exotic two-handed, 1d10, 18x2, S, reach, trip.
-
Light Crossbow
simple ranged, 1d8, 19x2, P, 80ft.
20 bolts, cold-iron
-
Scale Mail
medium, 5 armor, 3 dex, 4 acp, 25% asf
-
Wooden Holy Symbol & Spell Component Pouch
-
Mundane items
- 2 GP