When using elements that are not [Common], you should check with the GM.
A classic very-high-power game.
Most likely used at low player counts.
Note that because Dual-Class characters already get two class feats every even level, this rule generally replaces Free Archetype.
Outside of combat, when you fail at a roll, you can decide to push your luck. You must describe another way that you retry, giving it all you have. This allows you to reroll the initial failed roll. However, should you fail again, you automatically get a critical failure. You cannot push a roll again until another player pushes a roll.
A character can become Trained in a bonus skill at 1st level. It must be a skill that is related to, or used in, a shared history that this character has with another player character in the same game. Work with other players to create those stories, which happened off-screen, usually before the start of the campaign.