Zerak, the lab assistant

Fatigue
◉ ◉ ◉ ◉ ○
Afraid
Angry
Guilty
Insecure
Troubled
Background
Privileged
Training
Waterbending
Playbook
Successor
Tradition
+3 +2 +1 0 -1 -2 -3
-3 -2 -1 0 +1 +2 +3
Progress

  • 3 Creativity
    • Assess a situation
    • Trick
    • Evade & observe
  • 1 Focus
    • Rely on your skills or training
    • Defend & maneuver
  • -1 Harmony
    • Guide and comfort
    • Plead
  • 0 Passion
    • Push your luck
    • Intimidate
    • Advance & attack
  • Balance Tradition vs Progress
    • Live up to your principle
    • Call someone out
    • Deny a callout
    • Resist shifting your balance
Waterbender ©Lane Garrison

Defend & Maneuver Techniques

⚪ Ready
Mark 1-fatigue. Assign/clear a status from an ally.
⚪ Retaliate
When foes inflict fatigue, a condition, or shift your balance, they mark 1-fatigue.
⚪ Seize a Position
Engage/disengage a foe, get an advantageous position, or flee.
Foes can mark 1-fatigue to prevent this.

Advance & Attack Techniques

⚪ Strike
A foe marks 2-fatigue, a condition, or shifts their balance their choice.
If you mark 1-fatigue, instead they mark 2-fatigue or a condition your choice.
⚪ Pressure
A foe cannot choose an approach of your choice in the next round.
⚪ Smash
Mark 1-fatigue. Destroy something.

Evade & Observe Techniques When you E&O, clear 1-fatigue

⚪ Test Balance
Mark 1-fatigue. Learn a foe's principle; if you knew, shift their balance.
⚪ Bolster or Hinder
Assign a status to someone else.
⚪ Commit
Shift your balance. Next time you Live up to your principle, don't mark fatigue.
🔵 Creeping Ice M
Foes become Impaired, you become Prepared.
🔵 Refresh P
Mark 1-fatigue. An ally using E&O heals 3-fatigue or 2 conditions.

Lineage

Your lineage, the Verruk Dye Company, is very influencial in elite academics, as it finances and contains a prominent research laboratory.

Resources available include high technology and introductions and connections.

Connections

Pohu of the Southern Water Tribe has major concerns, fears, or grievances over my lineage—and with me, by proxy.

Ema the idealist seems free of their past in a way I wish I could let go of mine; hearing them talk about the future feels amazing!

Humble Yourself

Roll with Tradition to ask someone in your lineage for help.
10+ Gain 3 resources with no drawbacks.
7-9 Gain 3 resources, but you are indebted to them, or they shift your balance.
6- Gain nothing, and you can't retry until you fulfil an obligation for them.

Raid your Lineage's Resources

Roll with Progress.
10+ Mark a condition, gain 1 resources, choose 2 below.
7-9 Mark a condition, gain 1 resources, choose 1 below.
6- Mark a condition, gain nothing, you're caught red-handed.

Walk This Way

Roll with Creativity to blend in with your friends in a Priviledged crowd.
10+ Gain access, attracting no suspiscion.
7-9 Gain access, attracting a single person's attention.
6- Gain access only if one of your friends takes an uncomfortable, dangerous, or attention-grabbing role.


Verruk, my father, is the current head of your lineage. He takes me for granted, but it's for a greater purpose, which I agree with.

Nuktuk, my brother, wants to revolutionize the dye company, with a bigger focus on academics. His ambition deserves praise, but he lacks practical thinking.

Taqukaq the teacher, of the Northern Water Tribe, is the leader of our delegation.

Je suis au symposium pour accompagner la Compagnie de Teinture Verruk. On a inventé un nouveau type de teinture comestible, qui semble avoir des propriétés aussi pour améliorer la saveur et la conservation. Je n'ai pas un rôle central, je ne fais qu'accompagner. Mon but est de bien faire paraître la compagnie.

Qualities
Hardworking and polite
Drawback
Sheltered
Age
19
Weight
157 lbs
Height
5' 6''

Zerak – Art by Lane Garrison

Waterbender ©Lane Garrison