- 
						3
						Init
						3 dex
					
- 
						31
						HP
						3 paladin: 6 class, 3 con; 4 first-level bonus
					
- 
						18
						AC
						14 armor, 2' dex, 2 shield
					
- Immune disease.
					Rapier P
					+5 vs AC 3 dex, 2 prf
					1d8+3 3 dex
				 
				Fury of the Small 1/rest
				When you damage a larger foe, deal an extra 3 damage.
				Nimble Escape
				As a bonus action, Disengage or Hide.
				Divine Sense 3/day
				As an action, detect celestials, fiends, undeads, and consecrated/desecrated places within 60ft blocked by total cover.
				Lay on Hands 15 HP/day
				As an action, heal an ally. Spend 5 HP to cure a disease / poison.
				Channel Divinity 1/rest
				
					- Abjure Enemy
- As an action, a foe you see within 60ft must make a DC 12 Wisdom save. Fiend / undead have disadvantage. Immunity to fright applies.
 Success: its speed is halved.
 Fail: it is frightened and its speed is 0. Cancels any bonus to speed.
 Both effects last 1 minute, or until the foe takes damage.
- Vow of Enmity
- As a bonus action, target a foe you see within 10ft.
						You gain advantage on attacks against it for 1 minute or until it dies.