-
3
Init
3 dex
-
31
HP
3 paladin: 6 class, 3 con; 4 first-level bonus
-
18
AC
14 armor, 2' dex, 2 shield
- Immune disease.
Rapier P
+5 vs AC 3 dex, 2 prf
1d8+3 3 dex
Fury of the Small 1/rest
When you damage a larger foe, deal an extra 3 damage.
Nimble Escape
As a bonus action, Disengage or Hide.
Divine Sense 3/day
As an action, detect celestials, fiends, undeads, and consecrated/desecrated places within 60ft blocked by total cover.
Lay on Hands 15 HP/day
As an action, heal an ally. Spend 5 HP to cure a disease / poison.
Channel Divinity 1/rest
- Abjure Enemy
- As an action, a foe you see within 60ft must make a DC 12 Wisdom save. Fiend / undead have disadvantage. Immunity to fright applies.
Success: its speed is halved.
Fail: it is frightened and its speed is 0. Cancels any bonus to speed.
Both effects last 1 minute, or until the foe takes damage.
- Vow of Enmity
- As a bonus action, target a foe you see within 10ft.
You gain advantage on attacks against it for 1 minute or until it dies.