Starts after you Cast or Spellstrike.
Your Strikes add +2 dmg [?].
If the foe is off-guard, add +5 dmg [?] instead. Gain +5ft status to all speeds.
Feint, then Spellstrike.
Cast a Spell and Strike. The spell uses the Strike's result. Increase your MAP by 2.
Spellstrike must recharge: as 1 action, by casting a [Conflux] spell, etc.
13 Attack; 23 DC 10, 4 int, 2 prf, 7 lvl
See the rules to Learn a spell.