- 
						5
						Init
						2 dex, 3 int
					
- 
						19
						HP
						1 cleric: 8 class, 1 con; 2 wizard: 4 class, 1 con
					
- 
						18
						AC
						14 armor, 2' dex, 2 shield
					
- Advantage vs being charmed. Immune to magical sleep.
					Mind Sliver 🧠 60ft
					DC 13 vs INT Save wizard spell dc
					1d6
					On a hit, the foe subtracts 1d4 on its next saving throw before the end of your next turn.
				 
				
				
					Shocking Grasp ⚡
					+5 vs AC wizard spell attack
					Advantage if the foe wears metal
					1d8
					On a hit, the foe can't take reactions until the start of its next turn.
				 
				Arcane Recovery 1/day
				When you rest, recover spell slots worth a total of 1 levels. You can't recover slots ≥6th level.
				Chronal Shift 2/day
				As a reaction, after a creature within 30ft rolls a d20, reroll it. Decide after knowing the original result.