-
5
Init
2 dex, 3 int
-
19
HP
1 cleric: 8 class, 1 con; 2 wizard: 4 class, 1 con
-
18
AC
14 armor, 2' dex, 2 shield
- Advantage vs being charmed. Immune to magical sleep.
Mind Sliver 🧠 60ft
DC 13 vs INT Save wizard spell dc
1d6
On a hit, the foe subtracts 1d4 on its next saving throw before the end of your next turn.
Shocking Grasp ⚡
+5 vs AC wizard spell attack
Advantage if the foe wears metal
1d8
On a hit, the foe can't take reactions until the start of its next turn.
Arcane Recovery 1/day
When you rest, recover spell slots worth a total of 1 levels. You can't recover slots ≥6th level.
Chronal Shift 2/day
As a reaction, after a creature within 30ft rolls a d20, reroll it. Decide after knowing the original result.