As a bonus action, gain 5 temp HP.
As a bonus action, shove a creature you can see within 30ft.
Move it 5ft away / closer.
Str DC 16 negates, they can choose to fail.
As an action, tinker with an object. Affect 5 at a time. These objects can: shed bright light, record a message, emit an odor or nonverbal sound, have a static visual effect.
As an action, designate an armor as your arcane armor.
It has no STR requirement, counts as spell focus, cannot be removed by foes.
Put it on/off as an action.
Change from infiltrator to guardian every rest.
During a short rest, create a temporary set of any artisan's tools.
Maintain 2 at once. During a long rest, apply 1.