Raphaël Kalcha, red vampire

CE Medium undead (augmented)
Str
16 10, 6
Dex
26 17, 2, 1, 2, 4
Con
Int
12 10, 2
Wis
12 10, 2
Cha
20 16, 4
Race
Human
Vampire
Noble Dead
Class
Bard 6
Arcane Duelist
Deity
Calistria
Senses
Darkvision 60ft.
Speed
30 ft.
Climb 20 ft.
Languages
Common, Draconic, Necril
Special
You don't breathe, eat, or sleep.

traits
Focused Mind
Reactionary
vampire
Alertness bonus
Combat Reflexes bonus
Dodge bonus
Improved Initiative bonus
Lightning Reflexes bonus
Toughness bonus
human
Spellsong min.1
level 1
Weapon Finesse min.1
bard 1
Arcane Strike bonus
bard 2
Combat Casting bonus
level 3
Weapon Focus min.2
level 5
Fencing Grace min.2
bard 6
Disruptive bonus

48 ranks. Other class skills: Craft, Profession.


Your Spell DC is 10 + the spell level + your Charisma modifier.
To make a concentration check, add your caster level + your Charisma modifier +2 trait.
To affect foes with spell resistance, make a caster level check ≥SR.

Level 0

Level 1 6/day

Level 24/day

Bonded Object (Sp) 1/day

Vampire Spells (Su)


  • 14 Init 8 dex, 2 trait, 4 feat
  • 84 HP 6 bard: 8 class, 5 cha, 1 feat
    DR 10/magic & silver
    Resist 10 cold, electricity
    Fast Healing 5
    When HP reaches 0, assume gaseous form and return to home coffin.
    Immune nonlethal
  • 31 AC touch 20, flat-footed 22 10, 8 dex, 5 armor, 1 dodge, 6 natural, 1 deflection
  • Fort 5 cha, 2 class, 1 resistance
  • 16 Ref 8 dex, 5 class, 2, 1 resistance
  • 7 Will 1 wis, 5 class, 1 resistance
  • Channel resistance +6
  • Immune mind-affecting, sleep, stunning, exhaustion, fatigue
  • Immune bleed, death, disease, paralysis, poison
  • Immune ability drain (all), ability damage (physical stats)
  • 7 CMB; 27 CMD 4 bab, 3 str, 8 dex, 1 dodge, 1 deflection

Rapier 18×2 P

+14 vs AC 4 bab, 8 dex, 1 enh, 1 w.focus
1d6+9 8 dex, 1 enh

Arcane Strike

As a safe swift action, add 2 damage to your weapons.

Bardic Performance 19 rounds/day

As a safe standard action, start any:
Inspire Courage Su, Audible || Visual
Allies get +2 competence to attack/damage and +2 morale vs charm/fear.
Rallying Cry Su, Audible
Allies can use your Intimidate skill as saving throw, and get a new attempt each round, vs fear / despair.
Distraction Su, Visual
Allies can use your Perform (Comedy) skill as saving throw, and get a new attempt each round, vs illusion (pattern / figment).
Fascinate Su, Audible & Visual
You can fascinate up to two creatures within 90 feet. Will DC 18 negates; enchantment, compulsion, mind-affecting
Inspire Competence Su, Audible
An ally (not yourself) within 30 feet gets +2 competence on a skill check.
Bladethirst Su
Give a weapon an additional +1, keen (+1), or shocking (+1).

Slam 20×2 B

+12 vs AC 4 bab, 8 dex
1d4+3 3 str
+2 negative levels (Will DC 18 negates, 1/round)

Weaknesses

Garlic / Mirror / Holy Symbol
Recoil 5ft. Can be overcome after a round with Will DC 25.
Private home
Cannot enter unless invited
Direct Sunlight
Staggered on the first round, destroyed on the second round
Running Water
Take 28 dmg each round when immerged (destroyed if killed)
Wooden Stake
Killed if stabbed in the heart. Revives if removed, unless head is severed and anointed.

Blood Drain

As you establish/maintain a pin, deal 1d4 CON damage and heal 5 HP.

Children of the Night 1/day

As a safe standard action, summon 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves.
They arrive in 2d6 rounds and stay for 1 hour.

Create Spawn

Creatures slain by Blood Drain or negative levels become spawns.

Shadowless / Mirrorless



Raphael is from a taldane noble family.

Qualities
Social and empathetic
Fault
Power-Hungry
Eyes
Brown
Hair
Blonde
Age
29
Weight
156 lbs
Height
5' 7''