Nash McCoy, resourceful conscript

LG Medium humanoid
Str
10
Dex
14 13, 1
Con
12
Int
16 14, 2
Wis
13
Cha
12
Race
Owlin Human
Background
Faction Agent
Class
Artificer 3
Specialist Armorer
Deity
Corellon
Senses
Darkvision 120ft
Speed
30 ft.
35 ft.
Fly 35 ft.
Languages
Common, Elven, Giant, Goblin

Paladin (Scourge Aasimar) ©Yiian56
  • 2 Init 2 dex
  • 21 HP 3 artificer: 5 class, 1 con; 3 first-level bonus
  • 21 AC 18 armor, – dex, 3 shield
  • 17 AC 12 armor, 2 dex, 3 shield

Thunder Gauntlets 📣

+6 vs AC 3 int, 2 prf, 1
1d8+4 3 int, 1
A foe you hit has disadvantage on attacks on everyone but you for 1 round.

Defensive Field 2/day

As a bonus action, gain 3 temp HP.

Lightning Launcher 90/300ft

+6 vs AC 3 int, 2 prf, 1
1d6+4 3 int, 1
1/round, when you hit, add an extra 1d6 dmg.

The Right Tool for the Job

Magical Tinkering

As an action, tinker with an object. Affect 3 at a time. These objects can: shed bright light, record a message, emit an odor or nonverbal sound, have a static visual effect.

Arcane Armor

As an action, designate an armor as your arcane armor.
It has no STR requirement, counts as spell focus, cannot be removed by foes. Put it on/off as an action. Change from infiltrator to guardian every rest.

 

Artificer Spells

  • 5 Spell Attack; DC 13 8, 3 int, 2 prf
  • 4 Spells prepared 1 artificer½, 3 int, plus cantrips/bonus
  • Ritual casting

Level 0

Level 1 3/day

Infusions

  • Armor of Magical Strength,
  • Enhanced Defense active on shield,
  • Enhanced Weapon active on armor,
  • Replicate Magic Item.

Apply an infusion every day, maintain 2 at a time.

Nash – Art by Yiian56

Paladin (Scourge Aasimar) ©Yiian56