-
9
Init
4 dex, 2 trait, 3 wis
-
45
HP
5 inquisitor: 8 class, 1 con
DR 2 vs Piercing
-
18
AC touch 15, flat-footed 14
10, 4 dex, 3 armor, 1 deflection
-
6
Fort
1 con, 4 class, 1 resistance
-
6
Ref
4 dex, 1 class, 1 resistance
-
8
Will
3 wis, 4 class, 1 resistance
-
+1 for each adjacent Ally
-
5
CMB; 19 CMD
3 bab, 2 str, 4 dex
Longbow 20×3 110ft P
+8 vs AC 3 bab, 4 dex, 1 enh
1d8+3 2 str, 1 enh
Longsword 19×2 S
+6 vs AC 3 bab, 2 str, 1 mwk
1d8+2 2 str
+1 when wielded two-handed
Judgment (Su) 2/day
Start as a safe
swift action, lasts for the whole combat.
Change choice as a safe
swift action at no cost.
Any bonus is a "sacred" bonus.
- +2 attack
- +2 damage
- +2 AC
- fast healing 2
- +2 all saves
- DR 2/magic
- +4 energy resistance
- +2 concentration & overcome SR
- Bypass DR/magic
Retrain Teamwork Feat 3/day
Blessed Infiltration 3/day
Roll twice on Bluff, Diplomacy, Stealth.