- 
						9
						Init
						4 dex, 2 trait, 3 wis
					
- 
						45
						HP
						5 inquisitor: 8 class, 1 con
						
							DR 2 vs Piercing
						 
- 
						18
						AC touch 15, flat-footed 14
						10, 4 dex, 3 armor, 1 deflection
					
- 
						6
						Fort
						1 con, 4 class, 1 resistance
					
- 
						6
						Ref
						4 dex, 1 class, 1 resistance
					
- 
						8
						Will
						3 wis, 4 class, 1 resistance
					
- 
						+1 for each adjacent Ally
					
- 
						5
						CMB;	19 CMD
						3 bab, 2 str, 4 dex
					
					Longbow 20×3 110ft P
					+8 vs AC 3 bab, 4 dex, 1 enh
					1d8+3 2 str, 1 enh
				 
				
				
					Longsword 19×2 S
					+6 vs AC 3 bab, 2 str, 1 mwk
					1d8+2 2 str
					+1 when wielded two-handed
				 
			 
			
			
				
				Judgment (Su) 2/day
				
					Start as a safe 
swift action, lasts for the whole combat.
					Change choice as a safe 
swift action at no cost.
					Any bonus is a "sacred" bonus.
				
					- +2 attack
- +2 damage
- +2 AC
- fast healing 2
- +2 all saves
- DR 2/magic
- +4 energy resistance
- +2 concentration & overcome SR
- Bypass DR/magic
Retrain Teamwork Feat 3/day
				Blessed Infiltration 3/day
				Roll twice on Bluff, Diplomacy, Stealth.