Lei Fang, the hunted

Fatigue
○ ○ ○ ○ ○
Afraid
Angry
Guilty
Insecure
Troubled
Background
Wilderness
Training
Earthbending
Playbook
Guardian
Self-Reliance
+3 +2 +1 0 -1 -2 -3
-3 -2 -1 0 +1 +2 +3
Trust

  • -1 Creativity
    • Assess a situation
    • Trick
  • 3 Focus
    • Rely on your skills or training
    • Defend & maneuver
  • 0 Harmony
    • Guide and comfort
    • Plead
    • Evade & observe
  • 1 Passion
    • Push your luck
    • Intimidate
    • Advance & attack
  • Balance Self-Reliance vs Trust
    • Live up to your principle
    • Call someone out
    • Deny a callout
    • Resist shifting your balance
Earthbender ©???

Defend & Maneuver Techniques

⚪ Ready
Mark 1-fatigue. Assign/clear a status from an ally/you.
⚪ Retaliate
When foes inflict fatigue, a condition, or shift your balance, they mark 1-fatigue.
⚪ Seize a Position
Engage/disengage a foe, get an advantageous position, or flee.
Foes can mark 1-fatigue to prevent this.
⚫ Divert M
This round, you can take hits for adjacent allies.
If you also Retaliate, foes mark another 1-fatigue.
🟢 Dust Stepping M
Get an advantageous position, become Favored and Prepared.
Foes can mark 2-fatigue to prevent this.
🟢 Stone Shield M*
Mark 1-fatigue. Raise a shield for an ally/you, it blocks the first attack each round. Anyone protected is Impaired. The shield cannot move, and remains in place until you remove it; it is not destroyed by attacks. You can remove the shield to pay 1-fatigue as cost for an Earthbending technique.

Advance & Attack Techniques

⚪ Strike
A foe marks 2-fatigue, a condition, or shifts their balance their choice.
If you mark 1-fatigue, instead they mark 2-fatigue or a condition your choice.
⚪ Pressure
A foe cannot choose an approach of your choice in the next round.
⚪ Smash
Mark 1-fatigue. Destroy something.

Evade & Observe Techniques When you E&O, clear 1-fatigue

⚪ Test Balance
Mark 1-fatigue. Learn a foe's principle; if you knew, shift their balance.
⚪ Bolster or Hinder
Assign a status to someone else.
⚪ Commit
Shift your balance. Next time you Live up to your principle, don't mark fatigue.

Connections

??? is my ward — they need me to have their back, end of story.

??? looks like they’re more than capable without my help; I’m glad some of us can take care of ourselves

Protector's Burden

When your ward marks a condition in front of you, mark fatigue or a condition.

Your ward can always call on you to live up to your principle — without shifting their balance away from center — and they take +1 to do it.

Ward's Relation

When the session starts, roll with +1 for each yes:
  • Do you believe your ward listens to you more often than not?
  • Have you recently protected them or helped them with a problem?
  • Is there an immediate threat to your ward that you are aware of?

10+ Gain 2 ward points.
7-9 Gain 1 ward point.
6- Gain 1 ward point, but you're drifting apart.

Spend ward points to:
  • Take a 10+ without rolling on any move to defend or protect your ward.
  • Track you ward down even if they are hidden or avoiding you.
  • Figure out what your ward is up to without them knowing.
When you drift apart, by the end of the session, you must either:
  • Shift your balance twice toward Self-Reliance, and keep them as your ward.
  • Shift your balance twice toward Trust, and switch your ward to a new person.

Suspicious Mind

Roll with Focus when you watch someone carefully.
10+ Ask two questions.
7-9 Ask one question one.
6- Gain nothing.

  • Are you telling the truth?
  • What are you truly feeling?
  • What do you really want right now?
  • What are you worried about?
  • What are you about to do?

Hunted by the fire nation army who seeks to round up all the earthbenders, I am on the run to protect my younger sibling, a much better bender than I am.

Qualities
Capable and steadfast
Drawback
Temperamental
Age
21
Weight
141 lbs
Height
5' 9''

Lei Fang – Could not find source

Earthbender ©???