When you do, an ally within 30ft heals 16 HP. [Emotion, Mental] Then, immune for 10 minutes. When you do, if standing on earth/stone, turn it into difficult terrain within 10ft.
Add 2 dmg [B🪬] to Strikes, or ×3 if the foe is below half HP.
Next time it heals, it gains half or nothing. Will DC 22 negates, within 1 min.
Only after a Strike. Heal HP equal to half the damage dealt.
Strike. On hit, foe is blinded for 1 round³. Fort DC 22 negates, Interact → negates.
Choose B,P,S in daily prep. Gain Resist 3 vs that, except crits.
Gain Resist 7 instead, for 1 round³.
If a foe's piercing attack misses, or the resistance cancels it,
that foe is off-guard & has -2 circ to hit for 1 round¹.
You and allies within 15ft gain +1 status to hit.
Allies within 15ft retry a save with +2 status.