Gain Resist 3 piercing, except crits.
Gain Resist 6 instead, until your next turns starts.
If a foe's piercing attack misses, or the resistance cancels it,
that foe is off-guard & has -2 circ to hit until their next turn starts.
Also, an ally within 30ft heals 14 HP. [Emotion, Mental] Then, immune for 10 minutes.
Add 2 dot 🪬 to Strikes.
Foes you damaged heal half or nothing Will DC 22.
After you hit, heal HP equal to half the damage dealt.
You and allies within 15ft gain +1 status to hit.
Allies within 15ft retry a save with +2 status.