Outlaws of Alkenstar

Gamemaster Guide

NPCs

  • Lord Glass des Bouffe-Clous and Monsie the tinkerer
  • Ryka the apothecary
  • Glaz Nixbrix of the Powderkeg Punks L4
  • Shoma Lyzerius L3
  • Tertiary Cog Mintakus and acolyte Duga
  • Oloman Kosowana
  • Sabora Sharkosa L7
  • Parsus, necromancer from Geb L10
  • Ibrium, vitrumancer from Nex L10
  • Arthur Swift: Manager de l'Hippodrome
  • Tommy Travis: Chef des Bouncers, MIA
  • Doorman: Cole Dusk
  • Chef du culte de Lamashtu: Anselmi Ilves L6
  • Détective bien intentionné: Irel Moram
  • Bounty Hunter envoyé par Mugland: Hondelo Moem
  • Edgy tattoo artist: Skorpion (Angilbert Finnagund)
  • Rogue from CloudReaver: Sue (Sue Kyeng)
  • Shopkeep from CloudReaver: Dawn
  • Shadar, secondary cog from CloudReaver

Wild Surges Random Magical Effects

Ch'Ingo
6 fingers on each hand and foot
Must answer yes-or-no questions truthfully
Trees and bushes express open hostility
Next fire set by caster burns in a corkscrew shape

Fake names players have used

Bounties
Ch'Ingo 350
Smolhaf Leeng550
Flèche 600
Fer Dinuh 850
K'nar 1,350
  • Le Poing Clouté
  • Clément
  • Valkyrie
  • Ratchet Twinklehoff
  • Bono Dumberbatch
  • Flush
  • Smmol

Shieldmarshals

Loot Automatic Bonus Progression

Encounters

Mana Storm
La tempête varie tous les jours, d6: 1-2 descend, 5-6 monte.
L1 As usual.
L2 Les casters accumulent des d6.
L3 Tout le monde accumule des d6.
L4 Tout le monde a désavantage sur les jets de wild magic.

Au début de chaque round, on roule ses d6.
1: Rajoute un dé.
4: Damage increased by 2 circ.
5: Attack increased by 1 circ.
6: AC increased by 1 circ.
Max 3 dés, au lieu d'un 4e, on reset et roule wild magic.
Other
  1. Extreme 5 — The cult of Lamashtu
Level 5
  1. Moderate 5 — The snake storms
  2. Severe 5 — Pirates attack
  3. Severe 5 — The manticore's nest — SOUTH
  4. Severe 5 — Lightning Storm
  5. Impossible 5 — Worms
  6. Severe 5 — Haunted Gun
  7. Moderate 5 — Hoodoo Fields
  8. Moderate 5 — The ants
Level 6
  1. Moderate 6 — Trouble aboard the ship
    • Hazard: Sportlebore Infestation
    • Sportlebore Swarm
    • When the players retreat to the ship, they are welcomed with a warm meal. Even if they notice the sportlebore in their food (planted by the assassins), both goblin machinists are already infected, vomiting swarms for the players to deal with it. Usuvu has spent 2 healing spells on them today, with no effect.
  2. Moderate 6 — The well
    • Living Tar (springwater, oozified)
    • A semi-fresh corpse is in this room. His supplies must have been tainted by the rampant ooze plague on the region.
  3. Moderate 6 — Eternal guardian of the library
    • 1× Elite Clockwork Sphynx
    • The sphynx welcomes the players to the library and invites them to browse the books. It will not defend the players from the Claws of Time. It will try to prevent players from bypassing the secret door's mechanism "unless they have the CLASSIFIED key."
  4. Severe 6 — The undead heretics
  5. Extreme 6 — Exploring the Cradle of Quartz
    • Claws of Time
    • The Claws of Time leaves the other inhabitants of the dungeon alone because they aren't trying to manipulate the flow of time (anymore).
    • In the first room, find a semi-fresh corpse of a Gilded Gunner.
    • The blue-light lanterns in the first room are broken.
    • Reddit: GM Guide - The Claws of Time