Blood Drain
				As you establish/maintain a pin, deal 1d4 CON damage and heal 5 HP.
				Children of the Night 1/day
				
					As a safe standard action,
					summon 1d6+1 rat swarms,
					1d4+1 bat swarms,
					or 2d6 wolves.
					They arrive in 2d6 rounds and stay for 1 hour.
				
				Create Spawn
				Creatures slain by Blood Drain or negative levels become spawns.
				Shadowless / Mirrorless
				Weaknesses
				
					- Garlic / Mirror / Holy Symbol
- Recoil 5ft. Can be overcome after a round with Will DC 25.
- Private home
- Cannot enter unless invited
- Direct Sunlight
- Staggered on the first round, destroyed on the second round
- Running Water
- Take 60 dmg each round when immerged (destroyed if killed)
- Wooden Stake
- Killed if stabbed in the heart. Revives if removed, unless head is severed and anointed.