Sabrina the Sphinx, sworn into servitude

NE Large magical beast, undead (augmented)
Str
28 22, 6
Dex
17 13, 4
Con
Int
20 18, 2
Wis
21 19, 2
Cha
23 19, 4
Race
Sphinx
Vampire
Noble Dead
CR
10
Deity
Ioun
Senses
Darkvision 60ft.
Low-light vision
Speed
40 ft.
Fly 60 ft. (poor)
Climb 20 ft.
Languages
Common, Draconic, Sphinx, Necril
Special
You don't breathe, eat, or sleep.

vampire
Alertness
Combat Reflexes
Dodge
Improved Initiative
Lightning Reflexes
Toughness
sphinx
Alertness
Combat Casting
Hover
Improved Critical
Improved Initiative
Iron Will

Your Spell DC is 10 + the spell level + your Charisma modifier.
To make a concentration check, add your caster level + your Charisma modifier.
To affect foes with spell resistance, make a caster level check ≥SR.

Caster Level 12th

Constant Sphinx Spells

Sphinx Spells (Sp) 1/day each

Symbols 1/week, lasts 1 week

Vampire Spells (Su)


  • 7 Init 3 dex, 4 feat
  • 180 HP 12 sphinx: 8 class, 6 cha, 1 feat
    DR 10/magic & silver
    Resist 10 cold, electricity
    Fast Healing 5
    When HP reaches 0, assume gaseous form and return to home coffin.
    Immune nonlethal
  • 30 AC touch 13, flat-footed 26 10, 3 dex, -1 size, 1 dodge, 17 natural
  • Fort 6 cha, 8 racial
  • 13 Ref 3 dex, 8 racial, 2
  • 15 Will 5 wis, 8 racial, 2
  • Channel resistance +6
  • Immune mind-affecting, sleep, stunning, exhaustion, fatigue
  • Immune bleed, death, disease, paralysis, poison
  • Immune ability drain (all), ability damage (physical stats)
  • 22 CMB; 36 CMD 12 bab, 9 str, 3 dex, 1 size, 1 dodge
    +4 vs. trip

Claws 19x2 PS

+20/20 vs AC 12 bab, 9 str, -1 size
2d6+9 9 str
+2 negative levels (Will DC 22 negates, 1/round)

Blood Drain

As you establish/maintain a pin, deal 1d4 CON damage and heal 5 HP.

Children of the Night 1/day

As a safe standard action, summon 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves.
They arrive in 2d6 rounds and stay for 1 hour.

Create Spawn

Creatures slain by Blood Drain or negative levels become spawns.

Shadowless / Mirrorless

Weaknesses

Garlic / Mirror / Holy Symbol
Recoil 5ft. Can be overcome after a round with Will DC 25.
Private home
Cannot enter unless invited
Direct Sunlight
Staggered on the first round, destroyed on the second round
Running Water
Take 60 dmg each round when immerged (destroyed if killed)
Wooden Stake
Killed if stabbed in the heart. Revives if removed, unless head is severed and anointed.

Eyes
Blue
Hair
Black
Weight
2378 lbs
Height
7' 8''