Blood Drain
As you establish/maintain a pin, deal 1d4 CON damage and heal 5 HP.
Children of the Night 1/day
As a safe standard action,
summon 1d6+1 rat swarms,
1d4+1 bat swarms,
or 2d6 wolves.
They arrive in 2d6 rounds and stay for 1 hour.
Create Spawn
Creatures slain by Blood Drain or negative levels become spawns.
Shadowless / Mirrorless
Weaknesses
- Garlic / Mirror / Holy Symbol
- Recoil 5ft. Can be overcome after a round with Will DC 25.
- Private home
- Cannot enter unless invited
- Direct Sunlight
- Staggered on the first round, destroyed on the second round
- Running Water
- Take 60 dmg each round when immerged (destroyed if killed)
- Wooden Stake
- Killed if stabbed in the heart. Revives if removed, unless head is severed and anointed.