save Fort DC 19; onset 1d4 days; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves
Each turn, create 4 tendrils creatures around Vistroth. They will take their turn 1d4 steps later in initiative. On their turn, they attack if able, then have a 50% chance to wither away. The tendrils have 9HP, 13AC, and cannot move.