Ubuhamya

CN Huge animal (augmented)
Str
27 19, 4, 4
Dex
17 15, -2, 4
Con
24 16, 4, 4
Int
6 2, 4
Wis
16 12, 4
Cha
11 7, 4
Race
Dire Ape
Giant
Advanced
CR
5
Deity
None
Senses
Low-light vision
Scent
Speed
30 ft.
Climb 30 ft.
Languages
Common, Sylvan, Druidic

traits
Deft Dodger
Freed Slave
feats
Skill Focus (Perception)
Iron Will
Weapon Focus
Combat Reflexes

  • 3 Init 3 dex
  • 60 HP 4 animal: 8 class, 7 con; -0 rolled
    Resist 5 cold.
  • 20 AC touch 11, flat-footed 17 10, 3 dex, -2 size, 9 natural
  • 10 Fort 7 con, 3 class
  • 7 Ref 3 dex, 3 class, 1 trait
  • 7 Will 3 wis, 1 class, 1 trait, 2 feat
  • 13 CMB; 26 CMD 3 bab, 8 str, 3 dex, 2 size
    +4 vs trip, overrun

Full Attack: 1 Bite, 2 Claws

Bite 20×2 BPS

+10 vs AC 3 bab, 8 str, -2 size, 1 w.focus
1d8+8 8 str
Reach 15ft.

Claw 20×2 PS

Rend: 2 claws, 1d6+12
+10 vs AC 3 bab, 8 str, -2 size, 1 w.focus
1d6+8 8 str
Reach 15ft.

Corruption Tendrils (Su)

Each turn, create 4 tendrils creatures around Ubuhamya. They will take their turn 1d4 steps later in initiative. On their turn, they attack if able, then wither away. The tendrils have 9HP and 13AC and cannot move.

Tendril Slam 20×2 B

+11 vs AC
1d6+2
Reach 10ft.
Sickened for 1d4 rounds, Fort DC 12 negates attempt it every round.

Lore

Known to many scholars as the gigantopithecus, the dire ape is a much more dangerous and bestial creature than the relatively peaceful gorilla. An adult male dire ape stands 9 feet tall and weighs 1,200 pounds. The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dead or runs off.

A dire ape makes no displays of toughness or warnings before it attacks—it simply leaps into action with little or no provocation, tearing at its opponents with claws and teeth. If a dire ape is stymied by a heavily armored foe, it attempts to grapple its foe, pin it to the ground, and rend it.