Moro

CN Huge animal (augmented)
Str
27 19, 4, 4
Dex
17 15, -2, 4
Con
25 17, 4, 4
Int
7 3, 4
Wis
16 12, 4
Cha
14 10, 4
Race
Dire Wolf
Giant
Advanced
CR
5
Deity
None
Senses
Low-light vision
Scent
Speed
50 ft.
Languages
Common, Sylvan, Druidic

traits
Freed Slave
Survivor
feats
Skill Focus (Perception)
Run
Weapon Focus
Combat Reflexes

  • 4 Init 3 dex, 1 trait
  • 75 HP 5 animal: 8 class, 7 con; -0 rolled
    Resist 5 cold.
  • 19 AC touch 11, flat-footed 16 10, 3 dex, -2 size, 8 natural
  • 11 Fort 7 con, 4 class
  • 7 Ref 3 dex, 4 class
  • 5 Will 3 wis, 1 class, 1 trait
  • 13 CMB; 26 CMD 3 bab, 8 str, 3 dex, 2 size
    +4 vs trip, overrun

Bite 20×2 BPS

+10 vs AC 3 bab, 8 str, -2 size, 1 w.focus
1d10+12 12 str½
Reach 10ft.
Free trip attempt on hit

Corruption Tendrils (Su)

Each turn, create 3 tendrils creatures around Moro. They will take their turn 1d4 steps later in initiative. On their turn, they attack if able, then wither away. The tendrils have 9HP and 13AC and cannot move.

Tendril Slam 20×2 B, Cold

+6 vs AC
1d6+4
Reach 10ft.
Sickened for 1d4 rounds, Fortitude DC11 negates

Lore

An enormous version of a normal wolf, dire wolves represent the wolf in its most primal form. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts.

Darker than normal wolves, dire wolves’ coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.