Creeper

CN Medium aberration
Str
12
Dex
17
Con
15
Int
4
Wis
12
Cha
6
Race
Creeper
CR
2
Deity
None
Senses
Darkvision 60ft.
Low-light vision
Speed
40 ft.
Languages
None, cannot speak

bonus
Skill Focus (Stealth)
Weapon Finesse
level 1
Ability Focus (Blast)
level 3
Improved Initiative

3 ranks.


  • 7 Init 3 dex, 4 feat
  • 28 HP 3 creeper: 8 class, 2 con; -2 rolled
    Resist 20 electricity.
  • 15 AC touch 13, flat-footed 12 10, 3 dex, 2 natural
  • 3 Fort 2 con, 1 class
  • 4 Ref 3 dex, 1 class
  • 4 Will 1 wis, 3 class
    +4 vs mind-affecting
  • 11 SR
  • 5 CMB; 16 CMD 2 bab, 1 str, 3 dex
    +4 vs trip, overrun

Creep (Ex)

A creeper can use Stealth while moving at full speed without penalty. A creeper can use Stealth to move without cover as long as observers are not explicitly facing its direction, though it takes a -5 penalty, which increases by -5 for every round spent sneaking in plain sight like this.

Feline Antipathy

A creeper will not willingly travel within ten feet of a cat.

Bite 20×2 BPS

+0 vs AC 2 bab, 3 dex, -5 secondary
1d3 0 str½

Blast (Ex)

As a full-round action, a creeper may burst in a 15ft-radius blast. This kills the creeper and inflicts 5d6 dmg [B, 🔥] to all adjacent. All within the radius take 3d6 dmg [B], Reflex DC15 halves (this stacks with the close-range damage). The explosion creates a crater with a 15ft-radius: 15ft deep at the center and raising by 5ft for every square outward. The crater is treated as difficult terrain. This crater is negated if the explosion takes place underwater, and the radius is decreased to 5ft if the creeper is standing on strong stone.

Charge (Ex)

A creeper struck by lightning or dealt at least 10 electricity damage has its blast heightened. The blast now possesses a 25ft-radius and inflicts 8d6 dmg [B, ⚡] to all within 10ft of the creeper. All within the radius take 3d6 dmg [B, 🔥]. Reflex DC19 halves. This affects the crater likewise.

Notes

Created by Kobold Cleaver in this thread on Paizo forums, thanks a ton! I toned it down juuuust a bit. Obligatory sound effect.

Lore

Originally known only within the depths of the Darklands, these "creepers" have become more and more prevalent in dwarven mines and kobold warrens. Their origins are unknown—they seem to know no master, and indeed don't even appear particularly malicious. Some speculate that they were created in drow fleshwarping experiments, but drow, having suffered great losses from the awful monsters, furiously deny this.

Sages tend to put creepers in roughly the same realm as rust monsters and disenchanters: one of those nasty monsters one just tries to avoid. But creepers don't make that easy. They don't appear to be fully aware of what comes after the "boom", but they really, really want it. And they want people to notice.

Those few who have managed to communicate with creepers have said that, above all, above even their self-destructive instincts, the creatures appear to be intensely lonely.